Mystery Pins
Pins may be awarded by the DM for special events,
special awards, etc. These pins can be kept by the player as badges of
achievements or worn to awarding DM's live games.
Pins bestow unique & specific special favors for the PC.
In order to unlock the pins' power, the player must:
- Be visibly wearing any pins they plan on using, the entire game.
**This is so the DM knows what might be brought to bear in the game.
- The pin unlocked & used must be surrendered back to the DM.
**Each pin can only be used once per award.
- Multiple uses requires multiples of the same power pin.
**If the player has 2 or more of the same pin displayed he may use their power once/pin.
- More than one pin may be played per campaign.
**For example, if the player is wearing 10 pins, he may use all of his pins in one session
of the live camapaign.
- Pins are transferrable.
**The player owning the pin may elect to give the pin to another player or use its power
on someone other than his own PC or henchmen.
- Pins may also be transferred to other characters in different campaigns
run by the DM.
**If the player is in two different games with the same DM, a low level and a high level one (for example),
a pin won in the high level can be used in the low level campaign.
| Pin | Image | Variation | Power |
| 20-Sided Dice |  | Blue | ?? |
 | Green | ?? |
 | Orange | ?? |
 | Pink | ?? |
 | Purple | ?? |
 | Red | ?? |
 | White | ?? |
| Hand of the King |  | Silver | ?? |
 | Bronze | ?? |
| Bowie |  | -- | ?? |
| Prospector |  | -- | ?? |
| Outlander |  | -- | ?? |
| Twins |  | Normal | ?? |
 | Glow | ?? |
 | Redrum | ?? |
| Volume |  | -- | ?? |
| Pirate |  | -- | ?? |
| Clown |  | -- | ?? |
| Booty |  | -- | ?? |
| OutaTime |  | -- | ?? |
| Wonka |  | -- | ?? |
| Sheriff |  | -- | ?? |
| Liar |  | -- | ?? |