Sul'cri spells involve the casting of spells in, and related to the element of air. Air elementalists are extremely claustrophobic, in underground tunnels a Sul'cri must make a save versus paralyzation whenever faced with a stressful situation. If the save is failed, the shek p'var must make his spell check roll at -8 (if underground more than 1 hour the Sul'cri will flee as if affected by a fear spell until he reaches the surface).
A Sul'cri personality is as varied as the wind, some are quiet and gentle, while others are long winded, while still others possess tempers like hurricanes. It is not even certain if Sul'cri still exist. There are no formal schools of air and air is viewed as a weak element (especially compared to fire).
Sul'cri are highly favored, even sought after, as spelljammer mages, due to their ability to rejuvenate the air envelope of their ships in wildspace. Many times Sul'cri are ship's head mages and never actually have to take the helm.
Note: Not all Sul'cri are spellcasters. Sages, librarians, contributors, honorary members, scribes, as well as others may hold titles. There is no Virana of this shek p'var and several Shenava. Only spellcasters suffer the side effects.
Sul'cri Spells
Note spells listed in BOLD type are closed spells, which only Sul'cri may legally know and cast by Petition 179.
1st Level | |
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Affect Normal Winds Audible Glamor Drawmij's Light Step Feather Fall Lasting Breath Melf's Protection from Avians Murdock's Feathery Flyer |
Scatterspray Tasso's Shriek Unseen Servant Ventriloquism Wall of Fog Wind Compass |
2nd Level | |
Borac's Component Preserver Drawmij's Breath of Life Drawmij's Scent Mask Filter Flying Jambiya Fog Cloud |
Invisibility Levitate Ride the Wind Stinking Cloud Wall Against Noise Whispering Wind |
3rd Level | |
Air Ball Airsphere Alimir's Fundamental Breakdown Fly Gust of Wind Hold Vapor Invisibility, 10' Radius |
Lightningbolt Protection from Specific Elementals, 10' Radius Reveal Invisible Water Breathing Wind Shadow Wind Wall Wraithform |
4th Level | |
Drawmij's Protection from Non-Magical Gas Ghost Rigging Hailcone Mirage Wall Protection from Breath Weapons Protection from Gases, 5' Radius Shout |
Solid Fog Thunder Staff Thunderlance Vampire Mist Wind Blade Wind Breath |
5th Level | |
Airy Water Cloudkill Conjure Elemental Death Smoke Drawmij's Flying Feat |
Flyfield Shield of Winds Telekinesis Wind Carpet |
6th Level | |
Chain Lightning Control Weather Control Winds |
Death Fog Invisible Stalker Summon Wind Dragons |
7th Level | |
Create Soundstaff Mass Invisibility |
Suffocate Vanish |
8th Level | |
Air Boat Create Atmosphere Great Shout |
Incendiary Cloud Unleash Monolith |
9th Level | |
Elemental Aura Estate Transference |
Wail of the Banshee Wind Tomb |