Greater Power of Harn,
L/N | |
Portfolio: | Guidance, Knowledge,
Education, Legends, Information |
Requirements: | WIS: 12 and INT: 15 |
| +5% xp bonus for 1 score 16+; +10% xp bonus for both
INT & WIS 16+ |
Worshipper's Alignment: | Any non-Evil |
Races Allowed: | Any |
Gender Allowed: | Either |
Weapons Allowed: | Bludgeoning
as priests |
Armor Allowed: | Fairly bulky
armors or less and no shield |
Major Spheres: | All, Divination,
Guardian, Law, Numbers, Protection, Sun, Thought, Time, Travellers |
Minor Spheres: | Astral, Healing,
Necromantic, Plants, Wards, Weather |
Magic Items: | As priests |
Special: | |
- Turn undead.
- Know runes, by INT check. If the first check succeeds, the priest knows
the type of person that made the rune. If the second check succeeds the priest
knows the general meaning of the rune.
- At 3rd level, the priest gains the ability to prophesize. A priest may
concentrate for 1 turn in an attempt to gain an insight (the DM will roll a
WIS check, with any applicable modifiers). Prophecies may also be granted by
dreams at the DM's discretion.
- At 5th level, knows a forgery (with a WIS check, with any applicable
modifiers).
- At 7th level, the priest can cast legend lore 2 times per week.
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At 9th level the priest will
begin to attract 1-3 followers per level until they gain 1 5th level priest, 3
3rd level priests, and 6 1st level priests of Save-K'nor, a 5th level fighter,
and 5 2nd level fighters. |
Priests of Save-K'nor are
gatherers and disseminators of knowledge. All information is not required to
be given freely or at all. Some things are not meant to be known by the masses,
but luckily such knowledge is usually only known by the high priests. These
priests are also adept guides on the plateau, due to their studies in maps
and logs of others journeys. |
The days of worship fall on
the 6th day of each month, with the 6th of Savor being the Saint's Mass.
Priest's of this mythos do not require its followers to denounce the existance
of other dieties. |