Satia Charnox

Jenzig Shek P'var

Personal Information
Name: Charnox Player: Alex Scoble Version: 7.3
Race: Half-elf Gender: Male Height: 5'1"Weight: 121 lbs
Class: Invoker Age: 64 Alignment: Chaotic Good
XP: 61,900 Level: 7 Next Level: 90,000
Kit: None Bonus XP: +10% (Invoker)
Ability Scores
Str:12Stamina:12Weight Allowance: 45 lbsBend Bars/Lift Gates: 4%
Muscle:12Attack Adj.: +0Damage Adj.: +0Max. Press: 140 lbsOpen Doors: 7
Dex:18Aim:18Missile Adjustment: +2Pick Pockets: +10%Open Locks: +15%
Balance:18Reaction Adjustment: +2Armor Class: -4Move Silently: +10%Climb Walls: +10%
Con:17Health:17System Shock: 97%Poison Save: +0
Fitness:17Hit Point Adjustment: +2(+3)Resurrection Chance: 98%
Int:18Reason:18Max. Spell Level: 9thMax. Spells Per Level: 18Illusion Immunity: None
Knowledge:18Bonus Proficiencies: 7Chance to Learn New Spell: 85%
Wis:8Intuition:8Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0Clerical Spell Failure Chance: 25%
Willpower:8Magic Defense Adjustment: +0Spell Immunity: None
Cha:15Leadership:15Loyalty Base: +3Maximum Number of Henchmen: 7
Appearance:15Initial Reaction Adjustment: +3

Combat
Hit Points: 37
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Ring of Protection +2 magic adj. -2
Balance Defensive adj. -4
FINAL: -4
Weapon Proficiencies
Dagger
Quarterstaff
Non-Weapon Proficiencies
Astrology 9
Engineering 9
Etiquette (free) 0
Gem Cutting 11
Herbalism 10
Navigation 10
Reading/Writing (free) 0
Riding, Land 12
Spellcraft 12
Native Languages
Elf, Melderynese, Zun
Weapons - Primary and Offhand
THAC0Attacks/SpeedDamageRange(-2)(-5)(-10)
WeaponMeleeMissileRoundFactorSm-MedLargeTypeSize PB / S / M / L /EX
Dagger +1 1715111d4+11d3+1PS246
Quarterstaff18141d61d6BL
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 9 Polymorph: 9
Rod: 7 Staff: 7 Wand: 7 Breath Weapon: 11 Spell: 8

Spell Points
ClassMax. Spell
Level Castable
Regular
Spell Points
Bonus Jenzig
Spell Points
Jenzig (Invoker)4th2010
Spells Known
SpellTimeRangeArea of EffectComponents
1st Level
Alarm1 rd10 ydsUp to 20 ft cubeV, S, M
Color Spray105 x 20 x 20 ft wedgeV, S, M
Detect Magic1010 x 60 ftV, S
IdentifySpecial01 item/lvlV, S, M
Light160 yds20-ft radiusV, M
Magic Missile160 yds + 10 yds/lvl1-5 targetsV, S
Mending130 yds1 objectV, S, M
Phantasmal Force160 yds + 10 yds/lvl400 sq ft + 100 sq ft/lvlV, S, M
Read Magic1 rd0SpecialV, S, M
Shield10SpecialV, S

2nd Level
Continual Light2 60 yds60-ft radiusV, S
Flaming Sphere210 yds3-ft radiusV, S, M
Knock160 yds10 sq ft/lvlV
Rope Trick2TouchSpecialV, S, M
Stinking Cloud230 yds20-ft cubeV, S, M
Web25 yds/lvl8,000 cubic ftV, S, M
Wizard Lock2Touch30 sq ft/lvlV, S

3rd Level
Fireball310 yds + 10 yds/lvl20-ft radiusV, S, M
Leomund's Tiny Hut3015-ft-diameter sphereV, S, M
Lightning Bolt340 yds + 10 yds/lvlSpecialV, S, M
Spectral Force360 yds + 1 yd/lvl40-ft cube + 10-ft cube/lvlV, S
Water Breathing3TouchCreature touchedV, S, M

4th Level
Improved Invisibility4TouchCreature touchedV, S
Leomund's Secure Shelter4 turns20 yds30 sq ft/lvlV, S, M
Psionics
PSPs: 109 MTHAC0: 15 MAC: 8
Attacks: None
Defenses: None
Wild Talent
Power PSPs Range Area of Effect MAC
   Devotions
Cell Adjustment 5+ Touch Individual 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.
Class Abilities
Mage
    Schools of Magic - Abjuration, Alteration, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Kit
None
Traits
Wild Talent (free) - Allows automatic aquisition of a Wild Psionic Talent.
Disadvantages
None
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 0.00 pounds (None Encumbrance, 14 Movement)
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Dagger +1
    • Quarterstaff
  • Items Readied
    • Dagger +1
  • Items Stored
    • Spellbook
    • Spellbook, Travelling
  • Items Worn
    • Bracers of Defense AC 2
    • Ring of Protection +2
Henchmen
No.NameRaceClassAlignLvlHPACPositionPsionicsNotes
1
2
3
4
5
6
7
Character History