Cymru of the Chelni Tuatha

Personal Information
Name: Cymru Player: Jeff Trexler Version: 1.2
Race: Human Gender: Male Height: 6'Weight: 183 lbs
Class: Ranger Age: 22 Alignment: Neutral Good
XP: 880 Level: 1 Next Level: 2,250
Kit: None
Ability Scores
Str:15Stamina:13Weight Allowance: 45 lbsBend Bars/Lift Gates: 13%
Muscle:17Attack Adj.: +1Damage Adj.: +1Max. Press: 220 lbsOpen Doors: 10
Dex:17Aim:17Missile Adjustment: +2Pick Pockets: +5%Open Locks: +10%
Balance:17Reaction Adjustment: +2Armor Class: -3Move Silently: +5%Climb Walls: +5%
Con:14Health:12System Shock: 80%Poison Save: +0
Fitness:16Hit Point Adjustment: +2Resurrection Chance: 96%
Int:12Reason:12Max. Spell Level: 6thMax. Spells Per Level: 7Illusion Immunity: None
Knowledge:12Bonus Proficiencies: 3Chance to Learn New Spell: 50%
Wis:14Intuition:12Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0Clerical Spell Failure Chance: 5%
Willpower:16Magic Defense Adjustment: +2Spell Immunity: None
Cha:12Leadership:12Loyalty Base: +0Maximum Number of Henchmen: 5
Appearance:12Initial Reaction Adjustment: +0

Combat
Hit Points: 12
Base THAC0: 20
Melee THAC0: 19
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, studded leather -3
Balance Defensive adj. -3
FINAL: 4
Weapon Proficiencies
Bows
Long bow (Expert, Chosen Weapon)
Swords
Non-Weapon Proficiencies
Swimming 9
Riding, Land 12
Bowyer/Fletcher 10
Tracking 7
Etiquette (free) 6
Reading/Writing(free) 7
Native Languages
Melderynese
Weapons - Primary and Offhand
THAC0Attacks/SpeedDamageRange(-2)(-5)(-10)
WeaponMeleeMissileRoundFactorSm-MedLargeTypeSize PB / S / M / L /EX
Long bow 1727NoneL
Long bow, flight arrow1d61d6PS142842
Long bow, sheaf arrow 1d81d8PS102034
Axe, hand/throwing 2020141d6+11d4+1SM246
Knife 2020121d3+11d2+1P/SS246
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17

Psionics, Wild Talent
PSPs: 20 MTHAC0: 20 MAC: 9
Attacks: None
Defenses: None
Wild Talent
Power PSPs Range Area of Effect MAC
   Devotions
Adrenaline Control 5/2 0 personal 6
Lend Health 4/1 touch individual 7
Class Abilities
Ranger
    Empathy with animals - May befriend animals.
    Hide in shadows 10% - May hide in natural settings.
    Move silently 15% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Weapon specialization - May specialize in one weapon.

Kit
None
Traits
Wild Talent (free) - Allows automatic aquisition of a Wild Psionic Talent.

Alertness - +1 bonus to suprise rolls.

Disadvantages
None
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-45 46-69 70-93 94-117 118-140
Movement 14 9 7 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 38.10 pounds (None Encumbrance, 14 Movement)
Inventory
  • Items Carried
    • Axe, hand/throwing
    • Knife
    • Long bow, flight arrow x12
    • Long bow, sheaf arrow x18
    • Quiver
  • Items Readied
    • Long bow
  • Items Stored
    • License, Adventurer's
  • Items Worn
    • Belt
    • Full armor, studded leather
    • Pouch
  • Spending Money
    • Dram x40
Henchmen
No.NameRaceClassAlignLvlHPACPositionPsionicsNotes
1
2
3
4
5
Character History
650 SA (not the year known to our people) The Turning

This date is based on my grandfather's records of our ancestors. The Turning is the time when our people first realized that the world had changed. We considered that "the wheel" (nature) had "turned" in a way that none of our ancestors had ever known. The plants and animals all around our villages (there were three) had changed. In fact, there were very few animals at all. It appeared that only our own immediate surroundings remained the same. I suspect now, having learned some things about the natives of this land, that there were shamans involved, and that this is all part of the battle between the Broken Wheel and Eru the Maker.

Our people were confused that the day never ended. It was never night. Great fear seized our people because we feared the great wheel had stopped. It was much time before my people could begin to understand this new place. The new world of the long light caused our people great confusion. Our priests prayed continually to Eru for understanding. At last the priests concluded that the Broken Wheel had "turned" in a new direction. Our people took this as a good sign; the favor of Eru the Maker. They supposed that Eru's light would now shine on them forever, and that there would be no more darkness.

The fact that there were no more Gargun (what the natives call Zun) was more evidence that perhaps Eru's long light had come as a blessing to the Chelni. No more darkness; no more Gargun.

It was not long, however, before my people found the Gargun. It seems they too had come to the land of the long light. But there were not many, and we quickly learned to avoid them. We also returned to cultivating the earth. Somehow the earth did not dry out in those days. None of my people could ever explain that to me.