Granted Priest of Save K'Nor Spells
Spell | Time | Range | Area of Effect | Components |
1st Level
|
Allergy Field | 4 | 10 yds/level | Cube, 5-ft/level | V, S, M |
- Causes -1 to hit & ability checks in area for 3 rds +1 rd/lvl.
- Needs a pinch of ragweed
|
Analyze Balance | 1 rd | 80 yds | 1 creature, object, or 10' sq | V, S, M |
- 5%/lvl of detecting align shifts from N/N in character, object, creatue, or area.
- Needs 4 iron coins.
|
Analyze Opponent | 4 | 10 yds/level | 1 creature/level | S, M |
- Quick assessment of strength or weakness of one opponent/every odd lvl up to 9th
- Needs holy symbol
|
Animal Animosity | 1 rd | 10 yds/level | 1 creature | V, S |
- Makes all animals in 50 ft hostile to the target for 1 day/lvl
|
Animal Companion | 1 turn | 1-mi. radius | 1 creature | V, S, M |
- One woodland creature accompanies caster up to 20 miles from home. Understands basic commands and gestures
- a piece of food liked by the animal
|
Animal Friendship | 1 hr | 10 yds | 1 animal | V, S, M |
- Befriend animal & teach 3 tricks/pt Int. Can attract 2HD/lvl
- a piece of food liked by the animal
|
Animal Sanctuary | 3 | Touch | Animal touched | V, S, M |
- Cast on an animal to be overlooked by other creatures and not attacked.
- Needs a bit of fur, scale, toenail from the creature to be protected.
|
Anti-Vermin Barrier | 1 | 30 yds | 10-ft cube/lvl | V, S, M |
- Creates an invisible field that repels nonmagical insects, rodents, spiders, snakes, worms, and similar vermin of less than 1 HD. Doesn't affect ones that start in area.
- Needs rodent whisker.
|
Assess Value | 4 | Touch | 1 object | V, S |
- Determine the fair market value based on materials used in contruction, must be smaller than the caster.
|
Astral Celerity | 4 | 0 | The caster | V, S |
- Increase Astral movement.
|
Beast Tattoo | 1 rd | 0 | The caster | V, S, M |
- Augments one ability score by 1 pt based on animals depiction.. max of 19
- Needs holy symbol & appropriate tattoo.
|
Beastmask | 4 | Touch | Creature touched | V, S, M |
- Illusion to be an animal, but only that species sees the illusion.. includes sight, smell, & touch.
- Needs holy symbol & miniature wooden mask of the animal.
|
Beckon | 4 | 1-mi. radius | 1 creature | V, M |
- Summons an animal to speed to the caster, but does not have favorable attitude to caster.
- Needs piece of food favored by the animal.
|
Beneficence | 5 | Touch | 10-ft/level radius | V |
- For 2 turns/lvl, all see caster as all holy man of virtue and kindness.
|
Bless | 1 rd | 60 yds | 50-ft cube | V, S, M |
- Friendly creatures get +1 save vs fear & +1 to hit or can cast on item for +1 to hit
- Needs holy symbol.
|
Blessed Watchfulness | 4 | Touch | Creature touched | V, S |
- For 4 hours +1 hr/lvl creature stays awake, alert & vigilant. Reduce surprise, +2 saving throw sleep, charm, beguiling, fear, emotion, etc.
|
Calculate | 4 | 0 | The caster | S, M |
- Calculates odds of success of one specific action 70% + 2%/lvl of accuracy.
- Needs a miniature abacus made of ivory.
|
Calm Animals | 4 | 60 yds | Special | V, S |
- Soothes and quiets normal animals rendering them docile and harmless (2d4HD +1HD/lvl).
|
Cause Light Wounds | 5 | Touch | Creature touched | V, S |
- Causes 1d8 hitpoints of damage.
|
Ceremony | 1 hr | Touch | 1 creature, one item, or area | V, S, M |
- Coming of Age, Burial, Marriage, etc.
- Needs holy symbol and special depending on ceremony.
|
Claws of Velsharoon | 4/claw | Touch | 1 severed limb/level | V, S, M |
- Animates a dead claw that will telepathically follow casters commands.
- Needs holy symbol and talon of a wild beast personally killed by caster.
|
Cleanse | 1 | 0 | The caster | V, S, M |
- Cleans & restores color to casters clothes, cleaning them of minor diseases. Can be used to clean wound (bring to 1hp)
- Needs a handful of clean sand.
|
Cloak of Dark Power | 4 | 0 | The caster | V, S |
- Grants +1 lvl to caster's abilities with undead. Spiders attack at -3 To Hit.
|
Combine* | 1 rd | Touch | Circle of priests | V, S |
- 3-5 priests join to turn undead at higher lvl +1 lvl/priest added to best turn ability.
|
Comforts of Home | 1 rd | Touch | Creature touched | V, S, M |
- Meager rations taste like good food, hard ground a comfy bed, etc. Full night's sleep regains 3hp
- Needs holy symbol.
|
Cure Light Wounds | 5 | Touch | Creature touched | V, S |
- Cures 1d8 hitpoints of damage.
|
Curse | 1 rd | 60 yds | 50-ft cube | V, S, M |
- Eenemy creatures get -1 save vs fear & -1 to hit or can cast on item for -1 to hit
- Needs holy symbol.
|
Dark Path | 1 rd | Touch | Special | V, S, M |
- See in darkness. Anyone touching the target creature also can see as long as touching.
- Needs holy symbol & luminescent lichen.
|
Darkness | 4 | 120 yds | 20-ft radius globe | V, S |
- 20 ft sphere of darkness radiates from target.
|
Deflection | 1 rd | 120 yds | 1 creature | V, S |
- Mystic shield surrounds caster to deflect missiles & blows if Save vs Death Magic.
|
Detect Disease | 1 rd | 10 yds | 1 creature or object/level | V, S, M |
- Reveals if a creature/object is diseased and if caster can cure. 10%/level of correctly determining.
- Needs holy symbol.
|
Detect Dwarves | 1 rd | 0 | 10 ft x 90 ft | V, S, M |
- 10ft wide x 90 ft long path that detects dwarves of all types.. including blood or transformed.
- Needs holy symbol.
|
Detect Evil | 1 rd | 0 | 10 ft x 120 yds | V, S, M |
- Discovers evil in a creature, object or area. 10%/lvl to determine exact alignment.
- Needs holy symbol.
|
Detect Good | 1 rd | 0 | 10 ft x 120 yds | V, S, M |
- Discovers good emanations in creatures, bjects, or areas. 10%/lvl to determine exact alignment.
- Needs holy symbol.
|
Detect Harmful Gas | 1 rd | 0 | 60-ft diameter sphere | V, S, M |
- Detects poisonous/harmful gas in 60 ft diameter. 5%/lvl to identify specific type of gas.
- Needs holy symbol.
|
Detect Living | 4 | 0 | 60-ft radius | V, S |
- Makes all living creatures in area glow to the caster, more intelligent glow brighter even if invisible or concealed.
|
Detect Magic | 1 rd | 0 | 10 ft x 30 yds | V, S, M |
- Detects magical radiations in a 10 ft wide path and up to 30 yards long, in the direction he is facing. A 60 deg arc can be scanned per rd.
- Needs holy symbol.
|
Detect Poison | 4 | 0 | Special | V, S, M |
- Determine if an object has been poisoned or is poisonous. One object, or one 5-foot cubic mass, can be checked/rd. 5% chance/lvl to determining the exact type of poison.
- Needs a strip of specially blessed vellum, which turns black if poison is present.
|
Detect Snares & Pits | 4 | 0 | 10 x 40 ft | V, S, M |
- Ddetect snares, pits, deadfalls and similar hazards along a path 10 feet wide and 40 feet long.
- Needs holy symbol.
|
Detect Untruth | 1 | 30 yds | 1 creature | V, S, M |
- Able to note untruth spoken by a creature, including a minor evasion.
- Needs a forked tongue of a snake.
|
Detect Weapons | 1 rd | 0 | Path, 10 ft x 90 ft | V, S, M |
- Detects concealed, invisible, improvised weapons used to harm or carried with intent to harm.
- Needs holy symbol.
|
Dictation | 1 | 10 ft | Special | V, M |
- Causes any words spoken by priest to appear on the paper. Good for contracts, confessions, etc.
- Needs a blank page,scroll or parchment washed in special vinegar.
|
Discern Elven Influence | 1 rd | 100 yds | 10-yd radius/level | V, S, M |
- Can determine if elves influenced an area or are still in area.
- Needs an elven object.
|
Dispel Darkness | 1 | 20 yds | Sphere, up to 30-ft radius | V, M |
- Dispels all areas of magic darkness, gloom, dimming for 8 turns +2/lvl.
- Needs holy symbol.
|
Dispel Fatigue | 4 | 30 yds | 1 creature | V, S, M |
- Removes all physical fatigue/exhaustition.
- Needs a sprinkle of fresh blessed spring water.
|
Divine Bloodline | 4 | Touch | Creature touched | V, S, M |
- Determines royal bloodline of any creature up to 100 years distant/lvl.
- Needs holy symbol.
|
Divining Rod | 1 rd | 60 yds | Special | V, S, M |
- Attempts to locate common items or items of nature that may be hidden from view.. like water, buried treasure, or stolen goods.
- Needs a forked twig of a Ginkgo tree.
|
Easy Road | 1 rd | Touch | 1 mile of road / lvl | V, S, M |
- 1 mile of road / lvl is quick & without mishap, increasing travel speed by 50%.
- Needs holy symbol and a handful of dirt from the road.
|
Emotion Read | 3 | 5 yds/lvl | 1 creature | V, S, M |
- Instantaneous reading of a single subject's emothional state,
- Needs a square of unmarked white wax.
|
Empathy | 1 rd | 0 | 10-ft wide path, 30 ft long | V, S, M |
- Sense basic needs, drives, and emotion (hunger, thirst, fear, fatigue, pain, rage, hatred,hostility, love, etc.)
- Needs holy symbol.
|
Endure Cold/Endure Heat | 1 rd | Touch | Creature touched | V, S |
- Can stand unprotected in temperatures as low as -30F or as high as 130F
|
Entangle | 4 | 80 yds | 40-ft cube | V, S, M |
- Cause plants in the area of effect to entangle creatures within the area and hold them fast.
- Needs holy symbol
|
Faerie Fire | 4 | 80 yds | 10 sq ft/lvl within a 40-ft radius | V, M |
- Outlines one or more objects or creatures with a pale glowing light making them easier to be hit +2 in darkness, +1 in twilight.
- Needs a small piece of foxfire
|
Find Drinkable Water | 1 rd | 90 miles | The caster | V, S, M |
- Imparts precise direction, approx distance & vague mental picture of nearest water above ground.
- Needs a drop of water or dew, or a tear touched to caster's holy symbol.
|
Find Sustenance | 1 rd | 0 | The caster | V, S |
- Can find food and drink, lasts until sufficent food is found.
|
Foresight | 4 | 200 yds | 1 creature | V, S, M |
- Can see into the future of a creature up to 2 rds/3 lvls of the caster. Target can get +4 to AC for known incoming attack, etc.
- Needs a miniature silver hourglass filled with fine white sand & a small piece of amber and caster's holy symbol.
|
Frost Fingers | 3 | 0 | The caster | V, S |
- Opposite of burning hands, doing 1d3 +2/lvl damage to a max of 1d3+20.
|
Heal Plants | 4 | 0 | 10-ft/level square or 1 creature | V, S, M |
- Heals natural, nonmonstrous living plans up to man-sized, from all fire, frost, cutting, trampling, parasites, mold, fungus, or disease. Alternately, heals plantlike monster 2d4 hp.
- Needs mistletoe.
|
Invisibility to Animals | 4 | Touch | 1 creature/lvl | S, M |
- Touched creature is totally undetectable to animals (INT 6 or lower) for 1 turn + 1 turn/lvl
- Needs a holly rubbed over the recipient.
|
Invisibility to Undead | 4 | Touch | 1 creature | V, S, M |
- Invisible to undead 4HD or lower are automatically affected, tougher undead get sav vs spells to avoid.
- Needs a holy symbol.
|
Journey's Orison | 1 rd | Touch | 1 individual or object | V, S, M |
- Bless person embarking on long journey giving +2 on all saving throws caused by natural mishaps, +1 bonus to reaction adj, & +2 to all saves for 1 week/lvl
- Needs holy symbol & dirt from road where journey starts.
|
Know Age | 1 | 0 | 1 object or creature | V, S, M |
- Instantly know the age of any single person, creature, or object on which he concentrates, accurate to the nearest year.
- Needs a calendar page.
|
Know Direction | 1 | 0 | Special | V, S, M |
- Instantly know the direction of north, in any environment, including underwater, underground, magical darkness, etc.
- Needs small scrap of parchement 100+ years old.
|
Know History | 1 rd | Special | 1 creature or object | V, S, M |
- Reveals common name, background, lineage, & deed of any item, creature, or place.
- Needs a pair of curved bones.
|
Know Time | 1 | 0 | The caster | V, S |
- Know the precise time of day to the nearest minute, including the current hour, day, month, and year.. even after unconsciousness.
|
Leaf into Dagger | 4 | Touch | Leaf touched | V, S, M |
- Turns a leaf into a non-metal, nonreflective, silent, razor sharp, unbreakable +2 dagger for 3 rounds for caster only.
- Needs a leaf of any kind.
|
Light | 4 | 120 yds | 20-ft radius globe | V, S |
- Causes a luminous glow withing 20 ft of caster for 1 hr +1 turn/lvl.
|
Locate Animals or Plants | 1 rd | 100 yds + 20 yds/lvl | 20 yds/lvl x 20 ft | V, S, M |
- Can find the direction and distance of any one desired type of animal/plant. Also knows approx number. Lasts for 1 round/levl.
- Needs holy symbol.
|
Log of Everburning | 1 | Touch | Special | V, S |
- Increases burning wood time, heat, & light by x2. 1cf wood/lvl. Fire radiates magic.
|
Magic Creeper | 1 rd | Touch | Vine up to 20-ft long | V, S, M |
- Temporarily animate 20 feet of single natural vine or creeper. Can command it to knot/unknot itself, move along surfaces, or attack (AC5, 1d4 constrict damage) for 2 rds +1 rd/lvl. Target must save vs paralyze or be tangled.
- Needs holy symbol.
|
Mistake | 4 | 0 | The caster | V, S, M |
- Creates a false impression in minds of those seeing caster. Those fail save vs spells see caster as someone else.
- Needs holy symbol & a small piece of thin see-through material placed over eyes.
|
Moonbeam (Cerilia) | 2 | 10 yds/level | 1 creature/3 levels | V, S, M |
- Paralyzes 1 undead/3 lvls if fail save vs spell.
- Needs a reflective moon/sun talisman, made of glass, mirrored glass, polished metal or polished stone.
|
Om | 1 | 0 | The caster | V |
- Simple chant to clear casters mind, blocking out all sights & sounds allowing regaining of spells or hp at 50% faster rate. Immune to sleep & charm while chanting & gets +4 on all saves that allow Wisdom bonuses.
|
Omen | 1 turn | 0 | Special | V |
- used to foretell general fortunes of a major undertaking.
|
Orison | 4 | 10 yds | Varies | V, S |
- Basic prayer, can Alleviate, Calm, Clarify, Courage, Guidance, Healing, Magic Sense, Memory, Resist Magic, or Resist Poison typically giving a +1 on next roll for check.
|
Pass Without Trace | 1 rd | Touch | 1 creature | V, S, M |
- Can move through any type of terrain- mud, snow, dust, etc and leave no footprints or scent. Lasts for 1 turn/lvl & radiates magic for 1d6 turns after passed.
- Needs a sprig of pine or evergreen, burned and ashes scattered.
|
Personal Reading | 2 turns | 0 | 1 creature | V, S, M |
- Based on real name, mathematically analyze personal information and learn valuable facts about one human/demihuman.
- Needs a small book of numerological formulae and notes.
|
Petrify Wood | 1 | Touch | Weapon(s) touched | V, S, M |
- Petrifies nonliving wood to reduce -3 Tohit to -2 & -2 Dam to -1, & weapon is fireproof. Lasts for 5 rds/lvl.
- Needs chip of petrified wood.
|
Portent | 1 turn | Touch | Creature touched | V, S, M |
- Tells future luck of individual during next 24 hours.
- Needs numbered wheel or tea leaves.
|
Precipitation | 4 | 10 yds/level | 30-ft cylinder up to 60 ft high | V, S, M |
- Causes light rain, drizzling on everything in area. Candles are extinguished. Fire effects are -2hp/die & creates a warm fog.
- Needs holy symbol.
|
Protection from Chaos | 4 | Touch | 1 creature | V, S, M |
- Like prtection from evil, chaotic creatures -2 To hit and the subject gets a +2 saveversus attacks by chaotic creatures.
- Needs a small ring of gold or lead temperedby a chaotic smith.
|
Protection From Evil | 4 | Touch | 1 creature | V, S, M |
- Evil beings -2 To Hit & protected creature is +2 on saves, no mental control, no extraplanar/summoned creatures can touch for 3 rds/lvl.
- Needs holy water or burning incense.
|
Protection From Good | 4 | Touch | 1 creature | V, S, M |
- Good beings -2 To Hit & protected creature is +2 on saves, no mental control, no extraplanar/summoned creatures can touch for 3 rds/lvl.
- Needs unholy water or smoldering dung.
|
Protection From Silver | 3 | Touch | Creature touched | S, M |
- Protects creatures hurt by silver weapons. Silver weapons are treated as normal weapons for 1 hr/lvl.
- Needs holy symbol.
|
Purify Food & Drink | 1 rd | 30 yds | 1 cubic ft/lvl, in 10 sq ft | V, S |
- Makes spoiled, rotten, poisonous or contaminated food and water pure, also ruins unholy water.
|
Putrefy Food and Drink | 1 rd | 30 yds | 1 cubic ft/lvl, in 10 sq ft | V, S |
- Makes good food and water spoiled, rotten, poisonous or contaminated, also ruins holy water.
|
Rainshield | 1 | 0 | 2-ft radius | V, S |
- For 2 turns/lvl, causes an invisible, slightly curved barrier about 3 ft in diameter over caster's head to stop falling rain or other liquids.
|
Read Language | 1 rd | 0 | The caster | V, S |
- Confers ability to read language for 5rds/lvl.
|
Regenerate Light Wounds | 5 | Touch | Creature touched | V, S |
- Delayed healing of 1d4+1 HP gained at 1HP/round after being wounded. Spell expires in 24 hours.
|
Ring of Hands* | 5 | 0 | Special | V, S |
- 2 or more priests cast, makes protection from evil 5 ft circum/priest.
|
Ring of Woe* | 5 | 0 | Special | V, S |
- 2 or more priests cast, makes protection from good 5 ft circum/priest.
|
Ripen | 4 | 5 yds | Special | V, S, M |
- Causes a single mature plant or 10 ft square plot of ground to immediately produce normal amounts of fruits/nuts/seds they get at height of harvest season. Usable once/season & any unpicked produce withers in 24 hours.
- Needs mistletoe.
|
Rosemantle | 4 | Touch | 1 living creature | V, S |
- Affected being glows & acts a with a ring of free action and no ill effects of magically induced pain, nausea, fear or venom.
|
Sacred Guardian | 1 | Touch | Creature touched | V, S, M |
- Instantly aware when the recipient of the spell is in danger, regardless of the distance between the priest and the recipient
- Needs a rose petal that has been kissed by the spell recipient.
|
Sanctuary | 4 | Touch | 1 creature | V, S, M |
- If attacked and save vs spells is failed, attackers lose track of the caster & totally ignore.
- Needs a small silver mirror and caster's holy symbol.
|
Sap | 4 | 10 yds | 10-ft x 10-ft area | V, S, M |
- Covers 10 ft x ft area in sticky tree sap slowing everyone by half is fail save vs spells.
- Needs a drop of tree sap and caster's holy symbol.
|
Scribe | 1 rd | Touch | Creates 1 copy | V, S, M |
- Can write x2 as rapidly recuding errors by 25% when copying texts, maps, etc. lasts for 8 hours.
- Needs ink, quill, & a parchment.
|
Seeking Mote | 5 | 30 yds | 1 creature | V, S, M |
- Like mote of light that follows target like magic missile, but caster's THACO +4 for 2d4+2 dmg.
- Needs a pinch of dust anda fleck of mica, quartz or clear gemstone exposed to sunlight for 1 turn..
|
Segojan's Armor | 1 rd | Touch | Creates 1 suit of armor | V, S, M |
- Creates nearly weightless grass armor AC6 for 1 day. Stops magic missle & similar spells.
- Needs arm loads of grasses & roots and caster's holy symbol.
|
Shillelagh | 2 | Touch | 1 oak club | V, S, M |
- Turns oaken cudgel or staff into a +1 magical weapon doing 2d4 dam man-sized & 1d4 for larger. Lasts 4 rounds +1 rd/lvl.
- Needs a shamrock leaf and caster's holy symbol.
|
Snake Skin | 7 | 0 | The caster | V, S, M |
- Can change into any constrictor, giant constrictor, poisonous, giant poisonous, or spitting snake for 1 hour/lvl. Can change type 1/round. Is healed 1d6x10% hp when returns to normal.
- Needs a small piece of desiccated skin shed by a serpent.
|
Spark of Blinding | 1 rd | 15 yds | 10-ft radius | V, S, M |
- Causes a tiny spark to burst in front of victim's eyes blinding for 1d4 rounds, all saves at -2. Save vs spells negates.
- Needs holy symbol.
|
Speak With Astral Traveler | 1 rd | Touch | 1 creature | V, S |
- Can mentally communicate with the Astral projected individual through touch.
|
Speak With Birds | 4 | 0 | 1 avian within a 30-ft radius | V, S |
- Allows priest to comprehend & communicate with 1 bird in 30 ft radius for 2 rds/lvl. No control is given.
|
Spectral Senses | 4 | 30 yds/level | The caster | V, S, M |
- For 1 hour/lvl, can see & hear through any skeleton/zombie within range. Can also issue simple commands to the undead.
- Needs holy symbol and a black cowl to be worn over the priest's eyes.
|
Spider Climb | 1 | Touch | Creature touched | V, S |
- Allows bare foot & hand priest to climb at MV9 (6 if encumbered) for 1 round +1 round/lvl.
|
Spidereyes | 1 | Special | Special | V, S |
- Can see through eyes of any spider touched for 1 round/lvl.
|
Steal Psionic Strength | 4 | 10 yds/level | 1 creature | V, S, M |
- Steals 1d8/lvl PSP from the subject. New PSP last for 3 rounds.
- Needs holy symbol that is touched to subject's forehead.
|
Steelskin | 4 | Touch | Creature touched | V, S, M |
- For 3 rds+1 rd/lvl, caster turns creatures skin to metal giving +1 to AC/3 lvls of caster to +5 max. Dex is reduced 2/3.
- Needs holy symbol & a forged steel rod.
|
Sunscorch | 4 | 40 yds | 1 creature | V, S |
- Creature that fails save is hit by sun beam doing 1d6 dam +1/lvl (+2/lvl if undead) caster & blinded 1-4 rounds.
|
Thought Capture | 3 | 0 | 10 yds | V, S |
- Captures free-floating thought in the area, strongest first.
|
Trance | 1 rd | 0 | 120-ft radius | V, S |
- Allows caster to detect and supernatural or magical effects in a region like curse, spirits, or permanent effects in 120 ft rad.
|
Treasure Scent | 4 | 0 | 20-ft radius | V |
- In 20 ft radius, can detect precious metals & gems with hot/cold method.
|
Truemetal | 4 | 10 yds | 30ft rad, 90deg arc from caster | S |
- Detect consistency of metals in 30ft rad. & if magical.
|
Undead Battlemight | 4 | Touch | 1 undead/level | V, S, M |
- Makes animated dead move as it did in life, gain initiative & saves as caster for 1 rd +1 rd/lvl.
- Needs 3 drops of water, sinue, or cartilege from any mammel & 1 drop of quicksilver.
|
Wailing Wind | 1 rd | 5 yds/level | 10 ft/level cube | V |
- Guarded area causes a wind to travel toward the caster with the sounds it hear. All can hear.
|
Warning Shout | 1 | 0 | 1/2-mi radius | V, S |
- Projects a single word up to half mile radius outdoors.
|
Waterfloat | 1 | 10 yds/level | 10-ft cube | V, S, M |
- Prevents 200lbs + 100lbs/lvl of total creatures/objects weight in a 10 ft cube from sinking in water or liquids.
- Needs holy symbol.
|
Weathertell | 3 rds | 0 | Special | V, S, M |
- Predict general weather in upcoming 1 hour/caster lvl. and can tell if magic is affecting.
- Needs a miniture weathervane carved of wood or made of metal.
|
Weighty Chest | 1 | Touch | 5-ft cube | V, S, M |
- Makes a 5 ft x 5 ft x 5 ft or smaller chest be 2-5 times heavier for anyone other than caster. Lasts for 1 day/lvl.
- Needs a small lead ball.
|
Whisperward | 1 turn | 0 | Special | V, S, M |
- Cast on item or place, if condition is triggered, a whisper mesage sent to caster up to 1 mile/lvl away.
- Needs a bit of mistletoe.
|
2nd Level |
Acorn Barrage | 5 | 10 yds | 1 acorn/level | V, S, M |
- acorns hurl from hand (or a tree within 10 yds) doing 1d2 dmg each up to 40 yds away. Requires a roll to hit.
- Needs holy symbol & acorns to be hurled.
|
Aid | 5 | Touch | 1 creature | V, S, M |
- Gives +1 To Hit & Saves and 1d8 hitpoints for duration.
- Needs holy symbol & tiny strip of white cloth with sticky substance at both ends.
|
Alert Allies | 1 rd + 1 rd per creature touched | Touch | 90-ft radius | V, S |
Amauntaor's Uncertainty | 1 | 30 yds | 40-ft sphere | V, M |
Ancestral Blesing | 1 rd | Touch | 1 person or house | V, S, M |
Animal Eyes | 5 | 0 | 1 creature | V, S, M |
Animal Speech | 5 | 10 yds/level | 1 animal | V, S, M |
Animal Spy | 5 | 10 yds | 1 animal | V, S |
Animal Spy (Shaman) | 1 rd | 0 | 1 creature | S |
Astral Awareness | 5 | 0 | The caster | V, S |
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Augment Psionics | 5 | Touch | Psionic creature touched | V, S, M |
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Augury | 2 rds | 0 | Special | V, S, M |
Aura of Comfort | 2 | Touch | Creature touched | V, S |
Aura of Discomfort | 5 | Touch | Creature touched | V, S |
Badberry | 1 rd | Touch | 2d4 fresh berries | V, S, M |
Banish Blight | 5 | Touch | 1 plant | V, S |
Barkskin | 5 | Touch | 1 creature | V, S, M |
Bat Sense | 4 | Touch | Individual touched | V, S, M |
Beast Claw | 5 | 0 | The caster | V, S |
Beastspite | 5 | 10 yds | 1 person | V, S |
Black Talon | 5 | 0 | 1 of the caster's arms | V, S |
Bone Bite | 5 | 5 yds/level | 1 bone or fragment | V, S, M |
Boneiron | 1 turn | Touch | Weapon(s) touched | V, S, M |
Bonewood | 1 | Touch | Weapon(s) touched | V, S, M |
Brightmantle | 5 | Touch | Creature touched | V, S, M |
Call Animal | 1 rd | 1 mi. | 1 mile | V, S, M |
Calm Chaos | 1 | 20 yds | 1d6 creatures/lvl | V, S |
Camouflage | 5 | 20 ft radius | 1 person/level | S, M |
Cause Moderate Wounds | 5 | Touch | Creature touched | V, S |
Charm Person or Mammal | 5 | 80 yds | 1 person or mammal | V, S |
Charm of Brandobaris | 1 | 0 | 1d4 beings in a 30-ft radius | V |
Chilling Scythe | 5 | 0 | 1 scythe | V, S, M |
Circle of Protection from Spirits | 1 rd | 0 | 3 ft/level | V, S, M |
Command Another's Pet | 1 | 10 yds | 1 animal | V, S, M |
Commune With Lesser Spirit | 1 turn | 10 ft | Special | V, S, M |
Contact Home Power | 1 turn | Unlimited | The caster | V, S, M |
Create Mirage | 5 | 60 yds + 10 yds/level | Cube, 10-ft/level | V, S, M |
Cure Madness | 1 rd | Touch | Creature touched | V, S |
Cure Moderate Wounds | 5 | Touch | Creature touched | V, S |
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Cure Scurvy | 5 | Touch | 1 creature/level | V, S, M |
Dark Fire | 2 | Touch | Special | S, M |
Darkfire of Beshaba | 5 | 0 | Touch or 1 creature within 15 ft | V, S, M |
Death Candle | 1 rd | Special | 1 creature | V, S, M |
Death Curse | 1 rd | 0 | 1 being | V, S, M |
Death Prayer | 1 turn | Touch | 1 corpse | V, S, M |
Death Talisman | 1 rd | Touch | 1 object | V, S, M |
Detect Charm | 1 rd | 30 yds | 1 creature/rd | V, S |
Detect Enemies | 1 rd | 0 | Path, 10 ft x 60 ft | V, M |
Detect Life | 1 rd | 10 ft/level | 1 creature | V, S, M |
Detect Powers | 1 rd | 240 yds | 1 crystal shell | V, S, M |
Detect Psionic Use | 1 rd | 0 | Path, 10-ft wide x 90 ft long | V, S, M |
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Dictate (Harmonium) | 5 | 30 yds | Up to 6 creatures in a 20-ft cube | V |
Disentangle | 5 | 80 yds | 1 creature | V |
Dispel Ward | 5 | 60 yds | 30-ft cube | V, S |
Dream Sight | 1 rd | Special | Caster | S, M |
Druid Sight | 3 rds | 150 yds | 1 animal | V, S, M |
Dumathoin's Rest | 5 | 10 yds/level | 30-ft radius | V, S, M |
Dumathoin's Rest (Dumathoin) -DD | 5 | 10 yards/level | 30-foot radius | V, S, M |
Ecdysis | 5 | Touch | Creature touched | V, S, M |
Eilistraee's Moonfire | 1 rd | Special | Up to 1 cu ft/level | V, S |
Eldath's Tranquility | 5 | 0 | 15-ft radius | V, S, M |
Enhance Blood Ability | 5 | Touch | Creature touched | V, S, M |
Ethereal Barrier | 1 turn | 120 yds | Two 10-ft sqs/lvl | V, S, M |
Exorcism | 1 turn/HD of spirit | Special | 1 spirit | V, S, M |
Favor of Shaundakul | 1 rd | Special | Special | V, S, M |
Favor of Tymora | 5 | Touch | 1 living creature | V, S |
Favor of the Goddess | 5 | Touch | Two plants, vegetables, or pieces of fruit/level | V, S |
Find Traps | 5 | 0 | 10 ft x 30 yds | V, S |
Firebreak | 5 | 10 yds/level | 800 square ft/level | V, S, M |
Fortifying Stew | 5 | Touch | 1 bowl of stew, etc/level | V, S, M |
Fortitude | 5 | Touch | Creature touched | V, S, M |
Frisky Chest | 2 | Touch | 10-ft cube | V, S, M |
Frost Whip | 5 | 0 | Flexible 6-ft-long beam 4 inches in diameter | V, S |
Gift of Speech | 5 | 10 yds/level | 1 animal | V, S, M |
Glyph of Revealing | 5 | 0 | 120-ft-diameter sphere | V, S, M |
Goodberry | 1 rd | Touch | 2d4 fresh berries | V, S, M |
Grass Dart | 5 | 0 | 1d6 + 1 blades of grass within 10 ft | V, S, M |
Handfang | 5 | 0 | The caster's palm | V, S |
Heal Spirit | 1 rd | 10 yds | 1 spirit | V, S, M |
Hear Heartbeat | 1 rd | 0 | 10 ft/level radius | V, S, M |
Hesitation | 2 | 30 yds | 20-ft radius circle | V, S, M |
Horns of Hathor | 6 | 0 | The caster | V, S, M |
Idea | 4 | 0 | The caster | V, S, M |
Impart Knowledge | 1 | Touch | 1 being | S |
Impenetrable Falsehood | 5 | Touch | Creature touched | V, S |
Infrainvisible | 2 | Touch | Creature touched | V, S, M |
Inscribe Speech | 5 | 3 yds | Special | V, S, M |
Iron Vigil | 1 turn | 0 | The caster | V, S |
Karma Sight | 2 | 10 yds | 1 creature/level | V, S |
Know Alignment | 1 rd | 10 yds | 1 creature or object | V, S |
Know Intent | 1 | 50 yds | Special | V, S |
Know Language | 1 rd | 0 | The caster | V, S |
Know Motivation | 1 rd | 0 | 10-ft wide path, 30 ft long | V, S, M |
Lighten Load | 2 | 30 yds | 10-ft cube | V, S, M |
Locate Animal Follower | 5 | 60 yds + 10 yds/lvl | 1 animal follower | V, S, M |
Manythorns | 5 | 0 | The caster | V, S, M |
Mark of Brotherhood | 1 turn | Touch | Creature touched | V, S, M |
Marthammor's Intuition | 1 turn | 0 | 1-mi. radius | V, S, M |
Maskstone | 2 | Touch | Square, 1 ft/level | V, S, M |
Message Mote | 5 | 30 yds | Cloud up to 1 cu ft | V, S |
Messenger | 1 rd | 20 yds/lvl | 1 creature | V, S |
Mind Read | 2 | 5 yds/lvl | Special | V, S |
Mindtouch | 1 rd | 5 yds/level (90 yds max.) | 1 creature | V, S, M |
Moment | 1 rd | 0 | 50-ft radius | V, S, M |
Moon Shield | 5 | 0 | The caster | V, S, M |
Moondance* | 8 hrs | 0 | Participating priestesses of Eilistraee | V, S, M |
Music of the Spheres | 4 | 50 yds | 20-ft diameter circle | V, S, M |
Nap | 2 | Touch | 1 creature/lvl | V, S, M |
Natural Attunement | 5 | Touch | Living creature touched | V, S, M |
Nurture | 1 turn | Touch | Infant creature touched | V, S, M |
Obscure Alignment | 1 rd | 10 yds | 1 creature or object | V, S |
Obscurement | 5 | 0 | (lvl x 10)-ft sq | V, S |
Omen (Old Empire) | 5 | Special | Special | V, S, M |
Omen I | 1 turn | 0 | The caster | V, S |
Pass Without Notice | 1 rd | Touch | Creature or object touched | V, S, M |
Plant Renewal | 5 | Touch | Plant touched | V, S, M |
Poison Touch | 5 | 0 | 1 creature | V, S |
Priest Lock | 4 | Touch | 1 portal up to 12 sq ft/level | V, S |
Protection From Aging | 5 | Touch | Creature touched | V, S, M |
Protection From Animas | 6 | Touch | Creature touched | V, S, M |
Protection From Charm/TD> | 5 | Touch | Creature touched | V, S, M |
Protection From Orisons | 1 rd | Touch | Creature or object touched | V, S |
Protection From Serpents | 1 turn | Touch | Creature touched | V, S, M |
Protection From Spirits | 1 rd | Touch | 5-ft radius | V, S, M |
Resist Acid and Corrosion | 5 | Touch | Creature touched | V, S |
Resist Fire/Resist Cold | 5 | Touch | 1 creature | V, S, M |
Resist Turning | 5 | Touch | 30-ft diameter circle around creature or object touched | V |
Restore Strength | 5 | Touch | Creature touched | V, S |
Revenance | 5 | Touch | 1 undead/level | V, S, M |
Ripen Plant | 5 | Touch | 1 plant | V, S |
Rosetouch | 5 | Touch | Object touched | V, S |
Rosewater | 5 | Touch | A body of liquid no larger in volume than the caster's head | V, S, M |
Sanctify* | 1 turn | 10 yds | 10 yd x 10 yd sq/priest | V, S, M |
Scent of Vengeance | 1 rd | 0 | The caster | V, S, M |
Seal of Cyrrollalee | Special | Touch | 2 creatures | V, S, M |
Sense Spirit | 1 rd | 10 yds/level | 1 entity | V, S, M |
Shark Charm | 5 | 30 yds | 30-ft cube | V, S |
Sharpleaf | 5 | 5 yds | 3 leaves/level | V, S, M |
Sheela's Entangle | 5 | 80 yds | 40-ft cube | V, S, M |
Silence, 15-foot Radius | 5 | 120 yds | 15-ft radius | V, S |
Slow Poison | 1 | Touch | 1 creature | V, S, M |
Slow Poison (Shukenja) | 1 | Touch | Creature touched | V, S, M |
Snake Charm | 1 | 30 yds | 30-ft cube | V, S |
Snake Summoning | 1 rd | 120 yds | 120-ft radius | V, S, M |
Speak With Animals | 5 | 0 | 1 animal within 30 ft | V, S |
Speak With Sea Creatures | 5 | 0 | 1 animal within 30 ft | V, S |
Stalk | 5 | Touch | Creature touched | V, M |
Steep Soma-Juice | 8 hrs | Touch | 2 ounces/level | V, S, M |
Stormvoice | 5 | Special | Special | V, S |
Straighten Wood | 5 | 10 yds/lvl | Special | V, S |
Touchsickle | 5 | 0 | The caster | V, S |
Tracking | 1 rd | 0 | The caster | V, S, M |
Translate | 1 rd | 0 | 1 text or scroll | V, S, M |
Trip | 5 | Touch | 1 object up to 10 ft long | V, S |
Tumblethorns | 5 | 30 yds | 1 creature | V, S, M |
Understand Curse | 1 turn | 10 ft | 1 creature or object | V, S |
Undetectable Charm | 1 rd | 30 yds | 1 creature/rd | V, S |
Unquestioning Obedience | 2 | 20 yds/level | 1 creature | V |
Warning | 2 | Touch | 10-ft radius around creature touched | V, S, M |
Warp Sense | 5 | Touch | 60-ft path | V, S |
Warp Wood | 5 | 10 yds/lvl | Special | V, S |
Whisperleaf | 5 | Touch | 1 oak branch | V, S, M |
Wieldskill | 5 | Touch | 1 being | V, S |
Wild Deer Speed | 5 | 0 | The caster | V, S, M |
Wind Lash | 5 | 5 yds/level | 1 being | V, S |
Withdraw | 5 | 0 | The caster | V, S |
Wolfjaws | 5 | 0 | The caster's right hand | V, S, M |
Wyvern Watch | 5 | 30 yds | 10-ft radius | V, S, M |
Zone of Deception | 5 | 30 yds | 5-ft/level cube | V, S |
Zone of Truth | 2 | 30 yds | 5-ft sq/lvl | V, S, M |
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