Agrikhan priest of the Fuming Gate

Personal Information
Name: Farlont Player: NPC Version: 1.4
Race: Half-orc Gender: Male Height: 6'3"Weight: 188 lbs
Classes: Fighter/Priest of AgrikAge: 18 Alignment: Chaotic Neutral
XP: 417/825 Levels: 1/1 Next Level: 2,000/1,500
Kit: None Bonus XP: +10% (Warrior/Priest)
Ability Scores
Str:19Stamina:17Weight Allowance: 85 lbsBend Bars/Lift Gates: 70%
Muscle:21Attack Adj.: +4Damage Adj.: +9Max. Press: 810 lbsOpen Doors: 17(12)
Dex:15Aim:15Missile Adjustment: +0Pick Pockets: +0%Open Locks: +0%
Balance:15Reaction Adjustment: +0Armor Class: -1Move Silently: +0%Climb Walls: +0%
Con:16Health:15System Shock: 90%Poison Save: +0
Fitness:17Hit Point Adjustment: +2(+3)Resurrection Chance: 98%
Int:9Reason:7Max. Spell Level: --Max. Spells Per Level: 0Illusion Immunity: None
Knowledge:11Bonus Proficiencies: 2Chance to Learn New Spell: 45%
Wis:17Intuition:17Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0Clerical Spell Failure Chance: 0%
Willpower:17Magic Defense Adjustment: +3Spell Immunity: None
Cha:8Leadership:9Loyalty Base: +0Maximum Number of Henchmen: 4
Appearance:7Initial Reaction Adjustment: -1

Hit Points: 14
Base THAC0: 20
Melee THAC0: 16
Missile THAC0: 20
Natural armor class 10
Full Armor, Studded Leather Hide adj. -3
Balance Defensive adj. -1
Weapon Proficiencies
Club, great (Expert, Chosen Weapon)
Flail, footman's
Mace, footman's
Non-Weapon Proficiencies
Contact (Wild Talent) 4
Etiquette (free) 10
Herbalism 10
Reading/Writing (free) 7
Religion 10
Spellcraft 4
Native Languages
Zun, Melderynese
Weapons - Primary and Offhand
WeaponMeleeMissileRoundFactorSm-MedLargeTypeSize PB / S / M / L /EX
Club, great143/292d4+91d6+10BL
Flail, footman's16171d6+102d4+9BL
Saving Throws
Paralyzation: 10 Poison: 9 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15

Turning Undead
Skeleton or 1 HD:10    Wight or 5 HD: 20   Mummy or 7 HD: -    Ghost or 10 HD: -   
Zombie: 13 Ghast: 20 Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 13 Wraith or 6 HD: - Vampire or 9 HD: - Special: -
Shadow or 3-4 HD:19
= Roll # or greater on a 1d20 to turn 2d6 undead.
T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead.
D* = Automatically destroys 2d6+2d4 undead.
ClassSpell PointsMax Spell Lvl Castable
Priest of Agrik31
Cleric Spells Granted
SpellTimeRangeArea of EffectComponents
1st Level
Analyze Balance1 rd80 yds1 creature, object, or 10' sqV, S, M
Astral Celerity40The casterV, S
Battlefate420 yds1 creatureV, S, M
Bless1 rd60 yds50-ft cubeV, S, M
Call Upon Faith10The casterV, S, M
Cause Light Wounds5TouchCreature touchedV, S, M
Combine1 rdTouchCircle of priestsV, S
Courage1 turn240 yds1 unit up to 200 individualsV, S, M
Cure Light Wounds5TouchCreature touchedV, S, M
Curse1 rd60 yds50-ft cubeV, S, M
Darkness4120 yds20-ft radius globeV, S, M
Detect Evil1 rd010 ft x 120 ydsV, S, M
Detect Good1 rd010 ft x 120 ydsV, S, M
Detect Magic1 rd010 ft x 30 ydsV, S, M
Detect Poison40SpecialV, S, M
Detect Snares & Pits4010 x 40 ftV, S, M
Dispel Fatigue430 yds1 creatureV, S, M
Endure Cold/Endure Heat1 rdTouchCreature touchedV, S, M
Firelight4Touch1 objectV, S, M
Invisibility to Undead4Touch1 creatureV, S, M
Light4120 yds20-ft radius globeV, S, M
Locate Animals or Plants1 rd100 yds + 20 yds/lvl20 yds/lvl x 20 ftV, S, M
Log of Everburning1TouchSpecialV, S, M
Magical Stone4Touch3 pebblesV, S, M
Mistaken Missive1Touch1 page/lvlV, S, M
MoraleSpecialSpecial1 unit up to 200 individualsV, S, M
Orison410 ydsVariesV, S
Protection From Evil4Touch1 creatureV, S, M
Protection From Good4Touch1 creatureV, S, M
Purify Food & Drink1 rd30 yds1 cubic ft/lvl, in 10 sq ftV, S, M
Putrefy Food and Drink1 rd30 yds1 cubic ft/lvl, in 10 sq ftV, S, M
Ring of Hands/Ring of Woe*50SpecialV, S, M
Sanctuary4Touch1 creatureV, S, M
Shillelagh2Touch1 oak clubV, S, M
Speak With Astral Traveler1 rdTouch1 creatureV, S, M
Sunscorch440 yds1 creatureV, S
PSPs: 25 MTHAC0: 20 MAC: 8
Attacks: None
Defenses: None
Wild Talent
Power PSPs Range Area of Effect MAC
Double Pain 7/2touch individual 6
Psionic Powers
Double Pain
(Psychometabolism Devotion)
PSP Cost:
Preparation Time:
Area of Effect:
By touching another person, the psionicist greatly lowers that character's pain threshold. (Even a little scrape will feel like a serious injury.) The effect lasts one turn. During that time, all damage scored against that character is doubled. However, only half of this damage is real; the other half represents the amplified pain. When the character's total of real damage and pain reduces his hit points to zero or less, he passes out. He will regain consciousness 1d10 rounds later. At that time he also regains "fake" hit points-those lost only to pain.

If the victim does not pass out in one turn (the duration of this power's effects), damage scored against him is no longer doubled. However, the points of "pain damage" which he has an already incurred will remain in effect for another ld6 rounds.
Racial Abilities
Active sense of smell - The character's sense of smell is sensitive enough to give a +1 bonus to surprise rolls.
Attack bonus - +1 bonus to attack rolls for one melee weapon of the player's choice.
Infravision - Infravision with a 60' range.

Class Abilities
    1d12 for hit points - d12 Hit Point die.
    Magic resistance - 2% magic resistance per level.
    Poison resistance - +1 bonus to saves vs. poison.
    Weapon specialization - Allows specialization in one weapon.
    Limited armor - May not wear armor heaver than leather.
    Hit point bonus - d10 is used as Hit Point die.
    Turn undead - Allows the cleric to turn undead.
    Minor Spheres of Magic - Astral, Chaos, Divination, Necromantic
    Major Spheres of Magic - All, Combat, Elemental, Fire, Healing, Protection, Summoning, Sun, War

Keen Smell - +1 bonus to surprise rolls when smell may be a factor. +2 bonus to all hunting proficiency checks.
Wild Talent (free) - Allows automatic aquisition of a Wild Psionic Talent.

Bad Tempered - Chracter must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.

Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-85 86-121 122-157 158-193 194-220
Movement 13 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 101.80 pounds (Light Encumbrance, 8 Movement)
  • Items Carried
    • Backpack
      • Cassock
      • Flint and steel
      • Holy item
      • Knife
      • Potion of Extra-healing
      • Potion of Healing
      • Rations,iron (1 week)
      • Torch
      • Wineskin
    • Flail, footman's
    • Rope, hemp (50 ft)
    • Items Readied
      • Club, great
    • Items Stored
      • Chest, large
        • Rations, Iron (1 week) x2
        • Spell Scroll, Priest (Silence, 15' Radius)
        • Spell Scroll, Priest (2 Find Traps)
    • Items Worn
      • Belt pouch, large
      • Full armor, studded leather
      • Good cloth cloak
      • Shield, buckler
      • Shirt
    • Spending Money
      • Crown
      • Dram x280
    Character History