Shameron

Priestess of Siem

Personal Information
Name: Shameron Player: Dawn Vance Version: 1.4
Race: Half-elf Gender: Female Height: 5'7"Weight: 129 lbs
Classes: Ranger/Priestess of SiemAge: 42 Alignment: Lawful Good
XP: 401/795 Levels: 1/1 Next Level: 2,250/1,500
Kit: None Bonus XP: +10% (Priest)
Ability Scores
Str:13Stamina:13Weight Allowance: 45 lbsBend Bars/Lift Gates: 4%
Muscle:13Attack Adj.: +0Damage Adj.: +0Max. Press: 140 lbsOpen Doors: 7
Dex:18Aim:18Missile Adjustment: +2Pick Pockets: +10%Open Locks: +15%
Balance:18Reaction Adjustment: +2Armor Class: -4Move Silently: +10%Climb Walls: +10%
Con:16Health:16System Shock: 95%Poison Save: +0
Fitness:16Hit Point Adjustment: +2Resurrection Chance: 96%
Int:9Reason:9Max. Spell Level: 4thMax. Spells Per Level: 6Illusion Immunity: None
Knowledge:9Bonus Proficiencies: 2Chance to Learn New Spell: 35%
Wis:18Intuition:18Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0Clerical Spell Failure Chance: 0%
Willpower:18Magic Defense Adjustment: +4Spell Immunity: None
Cha:9Leadership:8Loyalty Base: -1Maximum Number of Henchmen: 3
Appearance:10Initial Reaction Adjustment: +0

Combat
Hit Points: 11
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, studded leather -3
Balance Defensive adj. -4
FINAL: 3
Weapon Proficiencies
Bows
Full armor, studded leather
Short bow (Expert, Chosen Weapon)
Non-Weapon Proficiencies
Etiquette (free) 11
Herbalism 11
Reading/Writing (free) 7
Religion 11
Spellcraft 7
Survival 11
Tracking 12
Native Languages
Melderynese
Weapons - Primary and Offhand
THAC0Attacks/SpeedDamageRange(-2)(-5)(-10)
WeaponMeleeMissileRoundFactorSm-MedLargeTypeSize PB / S / M / L /EX
Short bow1527PM
Short bow, flight arrow1d61d6PS102030
Short bow, flight arrow of slaying1d6+61d6+6PS102030
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15

Invisibility to Undead
Skeleton or 1 HD:10Wight or 5 HD: 20Mummy or 7 HD: --Ghost or 10 HD:--
Zombie: 13Ghast: --Spectre or 8 HD:--Lich or 11+ HD:--
Ghoul or 2 HD: 16Wraith or 6 HD:--Vampire or 9 HD:--Special: --
Shadow or 3-4 HD:19
# = Roll # or greater on a 1d20 to be invisible to 2d6 undead.
I = Automatically invisible to 2d6 undead.
I* = Automatically invisible to 2d6+2d4 undead.
Spell Points
ClassMax. Spell
Level Castable
Regular
Spell Points
Bonus Savoryan
Spell Points
Ranger001
Wizard Chance to Learn New Spell: 85%

Priest of Siem1st3
Cleric Spell Failure Rate: 0%
Ranger Spells Granted
Spell Time Range Area of Effect Components
Cleric Spells Granted
SpellTimeRangeArea of EffectComponents
1st Level
Analyze Balance1 rd80 yds1 creature, object, or 10' sqV, S, M
Animal Friendship1 hr10 yds1 animalV, S, M
Astral Celerity40The casterV, S
Bless1 rd60 yds50-ft cubeV, S, M
Calculate40The casterS, M
Calm Animals460 ydsSpecialV, S
Cause Light Wounds5TouchCreature touchedV, S, M
Combine1 rdTouchCircle of priestsV, S
Create Water1 rd30 ydsUp to 27 cubic ftV, S, M
Cure Light Wounds5TouchCreature touchedV, S, M
Curse1 rd60 yds50-ft cubeV, S, M
Darkness4120 yds20-ft radius globeV, S, M
Destroy Water1 rd30 ydsUp to 27 cubic ftV, S, M
Detect Evil1 rd010 ft x 120 ydsV, S, M
Detect Good1 rd010 ft x 120 ydsV, S, M
Detect Magic1 rd010 ft x 30 ydsV, S, M
Detect Poison40SpecialV, S, M
Detect Snares & Pits4010 x 40 ftV, S, M
Emotion Read35 yds/lvl1 creatureV, S, M
Endure Cold/Endure Heat1 rdTouchCreature touchedV, S, M
Entangle480 yds40-ft cubeV, S, M
Faerie Fire480 yds10 sq ft/lvl within a 40-ft radiusV, M
Firelight4Touch1 objectV, S, M
Invisibility to Animals4Touch1 creature/lvlS, M
Know Age101 object or creatureV, S, M
Know Time10The casterV, S, M
Light4120 yds20-ft radius globeV, S, M
Locate Animals or Plants1 rd100 yds + 20 yds/lvl20 yds/lvl x 20 ftV, S, M
Log of Everburning1TouchSpecialV, S, M
Magical Stone4Touch3 pebblesV, S, M
Orison410 ydsVariesV, S
Pass Without Trace1 rdTouch1 creatureV, S, M
Personal Reading2 turns01 creatureV, S, M
Protection From Evil4Touch1 creatureV, S, M
Protection From Good4Touch1 creatureV, S, M
Purify Food & Drink1 rd30 yds1 cubic ft/lvl, in 10 sq ftV, S, M
Putrefy Food and Drink1 rd30 yds1 cubic ft/lvl, in 10 sq ftV, S, M
Ring of Hands/Ring of Woe*50SpecialV, S, M
Sanctuary4Touch1 creatureV, S, M
Shillelagh2Touch1 oak clubV, S, M
Speak With Astral Traveler1 rdTouch1 creatureV, S, M
Strength of Stone4Touch1 creatureV, S, M
Sunscorch440 yds1 creatureV, S
Thought Capture3010 ydsV, S, M
Wind Column10The casterS
Psionics
PSPs: 19 MTHAC0: 20 MAC: 7
Attacks: None
Defenses: None
Wild Talent
Power PSPs Range Area of Effect MAC
   Devotions
Poison Sense 1/1 1 yard radius sphere Personal 10
Sensitivity to Observation 5/2 0 special 10
Psionic Powers
Poison Sense
(Clairsentient Devotion)
MAC:
PSP Cost:
Range:
Preparation Time:
Area of Effect:
Prerequisites:
10
1/1
1-yard radius
0
Personal
None
This power enables a user to detect the presence of poison and identify its location within 1 yard of his body (or presence, if he uses clairvoyance or astral projection). The type of poison and how it can be negated aren't revealed, only its presence.


Sensitivity to Observation
(Clairsentient Devotion)
MAC:
PSP Cost:
Range:
Preparation Time:
Area of Effect:
Prerequisites:
10
5/2
0
0
Special
None
Some characters have the uncanny ability to know when they are being watched. Sensitivity to observation is a devotion that is triggered by the intense attention of another person or creature. Any time the psionicist is under suck scrutiny, he may attempt a MTHAC0 roll to see if he notices the attention. This power is always active unless consciously suppressed.

A successful MTHAC0 roll does not reveal the location of the watcher; it merely confirms the character's suspicion that he is being observed. If the observer is using clairvoyance or clairaudience to monitor the psionicist, the psionicist may attempt to obscure the watcher's scrying by winning a psychic contest against his watcher. If successful, the watcher cannot scry against the psionicist for 1d4 hours.

Since the player will know his character is under observation when called upon to make this check, the DM should occasionally provide false alarms or make the character's MTHAC0 roll for him in secret
Racial Abilities
Bow bonus - +1 bonus to attack rolls when using with any bow. (a crossbow is not a bow)
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Detect noise 33% - May hear faint noises.
    Empathy with animals - May befriend animals.
    Find and remove wilderness traps 15% - Allows the detection of wilderness traps.
    Hide in shadows 10% - May hide in natural settings.
    Move silently 15% - May move silently through natural settings.
    Sneak attack - May backstab as the thief ability.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Weapon specialization - May specialize in one weapon.
    Limited armor - May not wear armor heaver than leather.
    Major Spheres of Magic - Animal, Plant
Cleric
    Casting reduction - Reduces casting times by 1, to a minimum of 1.
    Expert healer - Grants one extra cure light wounds spell per day.
    Weapon allowance - Allowed one bladed weapon.
    Invisible to undead - As turn undead.
    Sanctuary - At 2nd level, 2 times per day.
    Faerie Stare - At 4th level, the priest gains a faerie stare which allows a priest to command (as 1st level priest spell) a natural creature. Elven resistance does not apply here. Only eye contact is necessary.
    Hallucinartory Terrain - At 8th level, 2 times per week.
    Plane shift to Blessed Realm - At 12th level, 1 time per month.
    Minor Spheres of Magic - Combat, Creation, Numbers, Protection
    Major Spheres of Magic - All, Animal, Astral, Divination, Elemental, All, Healing, Plant, Sun, Thought, Time, Weather

Kit
None

Traits
Wild Talent (free) - Allows automatic aquisition of a Wild Psionic Talent.

Disadvantages
None

Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-45 46-69 70-93 94-117 118-140
Movement 14 9 7 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 40.10 pounds (None Encumbrance, 14 Movement)
Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Potion of Healing
      • Torch x3
      • Wineskin
    • Belt pouch, small
    • Quiver
      • Short bow, flight arrow x24
    • Short bow, flight arrowheads x3
    • Short bow, flight arrow x2
    • Short bow, flight arrow of slaying x3
    • Winter blanket
  • Items Readied
    • Short bow
  • Items Stored
    • Knife
    • Rations,iron (1 week)
    • Sword, short
  • Items Worn
    • Boots, soft
    • Breeches
    • Chainse, chemise
    • Full armor, studded leather
    • Good cloth cloak
    • Tunic
  • Spending Money
    • Crown
    • Dram x86
Henchmen
No.NameRaceClassAlignLvlHPACPositionPsionicsNotes
1
2
3
Character History
My father met and fell in love with a human woman. He secretly had an affair with her, but could not openly marry her lest he lose his status in the Elven high court. When my mother became pregnant, he offered to provide for her, but told her he could not marry her. My mother was devastated by his decision, but having no where to go she accepted his help. Four weeks before my mother was due to give birth, she went into labor. When my father came to check on my mother, he found her barely alive having just given birth. My mother died within a few days and my father took me to live with the elves. Most of the elves in the village of Ty'karalis would not accept a "bastard" half-elf and turned their backs on my father and me. My father was ashamed and we left the elven village. My father moved us to a small cottage outside of a small halfling community. I was a very lonely child and spent a lot of time watching and playing with animals. My father was a also a devout follower of Siem and taught me to be a skilled hunter using only a shortbow, however I found that I would only hunt when absolutely necessary because of my kinship with animals. He also taught me to understand and respect nature. I quickly learned how to survive on berries, fruits and nuts when food was scarce. When I was only 30, my father became very sick. The halflings were a very friendly community and had many cleric healers. By the time I was 32, my father had passed away. I spent a great deal of time with the halflings and learned many of their clerical skills. By the time I was 40, I decided it was time to leave the village and learn more about the world.