Satia Thorn Blackrose

Odivshe Shek p'var

Personal Information
Name: Thorn BlackrosePlayer: Lorne RylandVersion: 7.0 (23JUL92)
Race: Human Gender: Male Height: 6'3"Weight: 160 lbs
Class: Necromancer Age: 25 Alignment: Chaotic Evil
XP: 81,025 Level: 7 Next Level: 90,000
Kit: None Bonus XP: +10% (Warrior/Wizard)
Ability Scores
Str:17Stamina:17Weight Allowance: 85 lbsBend Bars/Lift Gates: 13%
Muscle:17Attack Adj.: +1Damage Adj.: +1Max. Press: 220 lbsOpen Doors: 10
Dex:17Aim:17Missile Adjustment: +2Pick Pockets: +5%Open Locks: +10%
Balance:17Reaction Adjustment: +2Armor Class: -3Move Silently: +5%Climb Walls: +5%
Con:16Health:14System Shock: 88%Poison Save: +0
Fitness:18Hit Point Adjustment: +2(+4)Resurrection Chance: 100%
Int:18Reason:18Max. Spell Level: 9thMax. Spells Per Level: 18Illusion Immunity: None
Knowledge:18Bonus Proficiencies: 7Chance to Learn New Spell: 85%
Wis:16Intuition:16Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0Clerical Spell Failure Chance: 0%
Willpower:16Magic Defense Adjustment: +2Spell Immunity: None
Cha:18Leadership:18Loyalty Base: +8Maximum Number of Henchmen: 15
Appearance:18Initial Reaction Adjustment: +7

Hit Points: 36
Base THAC0: 18
Melee THAC0: 17
Missile THAC0: 16
Natural armor class 10
Bracers of Defense AC 6 -4
Balance Defensive adj. -3
Weapon Proficiencies
Non-Weapon Proficiencies
Ancient Languages 10
Animal Training 10
Astrology 10
Etiquette (free) 11
Herbalism 13
Reading/Writing (free) 12
Rope Use 12
Riding, Equestrian 12
Spellcraft 12
Swimming 13
Native Languages
Weapons - Primary and Offhand
WeaponMeleeMissileRoundFactorSm-MedLargeTypeSize PB / S / M / L /EX
Dagger of throwing +41312121d4+51d3+5PS246
Quarterstaff, Magical +116141d6+21d6+2BM
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10

Spell Points

ClassMax. Spell
Level Castable
Spell Points
Bonus Odivshe
Spell Points
Odivshe (Necromancer)4th2010
Wizard Chance to Learn New Spell: 85%
Spells Known
SpellTimeRangeArea of EffectComponents
1st Level
Burning Hands10The casterV, S, M
Chill Touch10The casterV, S
Color Spray105 x 20 x 20 ft wedgeV, S, M
Detect Magic1010 x 60 ftV, S
Detect Undead1 rd060 ft + 10 ft/lvlV, S, M
Feather Fall110 yds/lvlSpecialV, S, M
Find Familiar2d12 hrs1 mile/lvl1 familiarV, S, M
Hold Portal120 yds/lvl20 sq ft/lvlV
IdentifySpecial01 item/lvlV, S, M
Light160 yds20-ft radiusV, M
Protection From Evil1TouchCreature touchedV, S, M
Read Magic1 rd0SpecialV, S, M
Summon Undead15 yardsOne IndividualS
Thorn's Mind Death15 yardsOne IndividualS
2nd Level
Alter Self20The casterV, S
Choke230 yds1 creature ogre sized or smallerV, S, M
Continual Light2 60 yds60-ft radiusV, S
Knock160 yds10 sq ft/lvlV
Levitate220 yds/lvl1 creature or objectV, S, M
Speak with Dead220 yds/lvl1 creature or objectV, S, M
Spectral Hand230 yds + 5 yds/lvl1 opponentV, S
Web25 yds/lvl8,000 cubic ftV, S, M
Wizard Lock2Touch30 sq ft/lvlV, S
3rd Level
Dispel Magic3120 yds30-ft cubeV, S
Feign Death1TouchCreature touchedV, S
Hold Undead5 60 ft1d3 undeadV, S, M
Skull Trap4Touch1 skullV, S, M
Vampiric Touch30The casterV, S
Wraithform10The casterS, M
4th Level
Belytn's Burning Blood410 yds/lvl1 creatureV, S, M
Charm Undead460 yds1 undead creatureV, S
Contagion430 yds1 creatureV, S
Dig430 yds5-ft cube/lvlV, S, M
PSPs: 51 MTHAC0: 17 MAC: 7
Wild Talent
Power PSPs Range Area of Effect MAC
Clairvoyance 5/2 Unlimited Special 7
Teleport 10+/5+ Unlimited Personal 9
Racial Abilities

Class Abilities
    Automatic spells - Gains one free spell every time the mage gains a new level of spells.
    Bonus spells - Gain one free spell per level from their area of speciality.
    Intense magic - -1 penalty to all saving throws on spells cast from the chosen school.
    Learning bonus - +15% bonus to learning any spell in the chosen school.
    Learning penalty - -15% penalty to learning rolls on spells outside the chosen school.
    Research bonus - When researching spells in the chosen school, treat the spell as one level lower.
    Saving throw bonus - +1 bonus on saves against spells in their chosen school.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Greater Divination, Invocation/Evocation, Necromancy


Wild Talent (free) - Allows automatic aquisition of a Wild Psionic Talent.


Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-70 71-100 101-130 131-160 161-195
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 53.10 pounds (None Encumbrance, 12 Movement)
  • Animals
    • Horse, riding
      • Saddle bags, large
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Backpack
      • Bag of Holding, 1000 lbs.
        • Dry rations (2 week)
        • Flint and steel
        • Oil, lamp (per flask) x5
        • Philter of Love
        • Potion of Fire Resistance
        • Potion of Healing
        • Potion of Levitation x2
        • Zadrous Pouch of Wonders
        • Ring of Depetrificatiton
        • Rope, silk (50 ft)
        • Scroll of Protection from Magic-edged Weapons
        • Torch x3
        • Wand of Magic Missiles
        • 2 Wineskin
        • Writing ink (per vial)
        • Sirak's Staff of Defense +1
        • Spellbook (Conrolling the Mind & Body)
          - made from the skin of young Necromancers,
          - the pages bleed like human skin if torn and use healing upon themselves & naturally mend themselves back together.
          - the pages have 20 hitpoints each.
          - the pages have been enspelled that if anyone besides a Necromancer uses the spells their intelligence and wisdom scores will decrease 1 point/day until they are 3 points each, then they become a Ju-ju zombie
          - the front cover has a long-stemmed black rose with thorns on it that winds onto the back cover. A variant of the entangle spell has been cast on the rose so it can entangle a victim and squeeze the life out of them. The thorns are 18/00 strength and are poisonous.
        • Spellbook - Forgotten Languages
        • Spellbook - Libram of Great Paravisual Emanations by Nystul
        • Tome of Studies of the 4th Dimension by Seik-O
        • Influence of the e Solid COrpus by Mentork
        • Basic Concepts of Language
  • Items Readied
    • Dagger of throwing +4
  • Items Worn
    • Belt
    • Belt pouch, small
    • Black Robe
    • Boots, soft
    • Bracers of Defense AC 6
    • Keyring
    • Ring of Shocking Grasp
    • Ring of Wizardry, 1st through 3rd
  • Familiar- Rodus (rat) HP: 10, AC:7
  • Spending Money
    • Dram x40
Character History