Savoryan tend to be more bookish and introspective than the other magical brethren. The gathering of knowledge is very important and many who dabble heavily in divination magicks as active adventurers settle down and become sages later in life.
While Peleahns might flee a conflict, Savoryans would prefer to ignore it entirely, and seek to use their spells to gather information to help them in that course. Careful planning is the watchword of most Savoryans, as those with impatient minds and itchy spell fingers are usually pointed toward the Jenzig or J'morvi as a magical school.
Savoryans are careful, almost plodding. Correct wording and literalness are the watchword of the diving class, and detection is their business. As a school they suffer in comparison with other schools, and that lesser divination spells are available to all mages, regardless of class. This seems to create an inferiority complex among diviners who seek to prove their worth over their more flashy brethren. Of course, this makes them even more careful, literal, and plodding. Since the fall from favor of the Tazmut, the Savoryans have risen in royal favor and are now respected advisors of royalty.
Savoryans tend to wear modest clothing of severe cut and style. Hair is almost always kept back out of the face, and there is a minimum of loose ends about them. They tend to haunt libraries and other places of learning.
Because of the Savoryans mystical link with spirits, deities, and the like once a month a Savoryan must make a save versus fear or suffer a spell check penalty for the entire next day. The penalty is -1 per 3 levels the Savoryan has gained.
Note: Not all Savoryans are spellcasters. Sages, librarians, contributors, honorary members, scribes, as well as others may hold titles. There is no Virana of this shek p'var and several Shenava. Only spellcasters suffer the side effects.
Note spells listed in BOLD type are closed spells, which only Jenzig may legally know and cast. New spells created in the invocation/evocation arena become providence of the Jenzig by Petition 179 (explained above). Also, spells that also belong to other shek p'vars cannot be closed, the only exception to this is Odivshe spells (because their chantries are outlawed).
|Alarm||Detect Transport Lockout|
|Anguishing Hands||Detect Transport Trace|
|Demonic Sight||Detect Undead/NEC|
|Detect Disease||Divine Mystic Signature|
|Detect Divinations||Divining Rod/ENC|
|Detect Magic||Know School|
|Detect Psionics||Rary's Empathic Perception|
|Detect Recent Transport||Read Magic|
|Call Familiar||Locate Object|
|Death Recall/NEC||Locate Portal|
|Detect Evil||Memory Trap|
|Detect Invisibility||Past Life|
|Detect Poison||Rary's Aptitude Appropriator/ALT|
|ESP||See Psychic Residue|
|Identify Protections||Speak With Dead/NEC|
|Know Alignment||Transport Trace|
|Alamir's Fundamental Breakdown||Find Traps|
|Anguish Ball||Identify Spell|
|Clairvoyance||Nystul's Golden Revelation|
|Detect Charm||Pain Touch/SUM|
|Detect Scrying||Psionic Tracer|
|Divination Trace||Rary's Mind Scan|
|Locate Creature||Tulrun's Tracer|
|Contact Other Plane||Manor's Mindsight|
|False Vision||Rary's Replay of the Past|
|Khazid's Procurement/SUM||Rary's Telepathic Bond/ALT|
|Know Value||Zyna's Tap|
|Legend Lore||True Seeing|
|Rary's Protection from Scrying/ABJ|
|Discern||Rary's Plane Truth|
|Find the Path||Stone Tell|
|Manor's Mind Vision||Vision|