Odivshe attract two groups of individuals. The first and smaller group contains those who have a great interest in the body and curative medicine. These are few because the ones who are most interested in curative magic lean toward the priesthoods, with its more direct rewards in this area. Such Odivshe, usually of good alignment, refer to themselves as white Odivshe. These poor unfortunates suffer the fate and exile imposed because of the second and larger group of Odivshe. Fortunately, the Peleahns and the Peonians allow certain trusted Odivshe of this group to join their ranks.
The greater number of Odivshe, the black Odivshe, follow the school because it gives them the power to affect and control large groups of mindless servants, usually for destructive purposes. Odivshe tend to hold grudges for incredibly long times. A large number of liches have had an extensive amount of necromancy training in life.
Odivshe prefer black robes (white Odivshe try to offset this by wearing white robes). Powerful Odivshe highlight black with silver, red or gold, but black is the most common color.
Odivshe hold grudges, as noted, against everyone (living creatures, paladins, other Odivshe, everyone). High on their list are Lyahvi and Fyvorians (whose spells they can't cast), priests (who turn their undead), and white Odivshe (who are too stupid to know what power they could have).
Most Odivshe are evil or tend toward evil (except white Odivshe). Their pragmatic actions tend to make them unpopular with their allies (animating the bodies of fallen comrades is considered tasteless by most characters of breeding) and their attitudes on life and death are certainly outside the normal bounds of society.
Odivshe get very seasick when crossing any waterway of more than 10 feet across (similar to vampires being vulnerable in running water) and suffer a -10 to spell checks and a -4 to hit and damage when suffering from the seasickness. No spell castable by Odivshe is able to counter this effect and it passes as soon as their feet are upon solid earth again.
Note: Not all Odivshe are spellcasters. Sages, librarians, contributors, honorary members, scribes, as well as others may hold titles. There is no Virana of this shek p'var and several Shenava. Only spellcasters suffer the side effects.
Note spells listed in BOLD type are closed spells, which only Odivshe know and cast. Petition 179 covers Odivshe spells only in that non-evil spells that employ necromantic energies may legally be sole property of the other chantries. All sole necromancy spells are outlawed and considered evil. Proven practicing of such spells is punishable by death by the crown.
|Animate Dead Animals||Spectral Ears/ALT|
|Chill Touch||Spectral Eyes/ALT|
|Corpse Visage/ILL||Spectral Voice/ALT|
|Detect Undead/DIV||Thorn's Mind Death|
|Cloak Undead||Speak With Dead/DIV|
|Death Recall/DIV||Spectral Hand|
|Ghoul Touch||Undead Mount|
|Bone Knit||Psychic Drain|
|Delay Death/ENC||Skull Watch|
|Ghastly Hands||Spirit Armor|
|Hold Undead||Undead Control|
|Hovering Skull||Vampiric Touch|
|Backlash||Life Force Transfer|
|Beltyn's Burning Blood||Mask of Death|
|Animate Dead||Morgannaver's Sting|
|Crimson Scourge||Nulathoe's Ninemen|
|Disguise Undead/ILL||Summon Shadow/SUM|
|Improved Skull Watch||Wall of Bones/CON|
|Animate Dead Monsters||Imbue Undead with Spell Ability|
|Animate Dread Warriors of Tam||Lich Touch|
|Bloodstone's Spectral Steed||Teleport Dead/ALT|
|Dead Man's Eyes||Vampire Dagger|
|Amorphous Blob/ALT||Negative Plane Protection/ABJ|
|Bloodstone's Frightful Joining||Repel Undead/ABJ|
|Doom Legion||The Simbul's Synostodweomer/ALT|
|Finger of Death||Transmute Bones to Steel/ALT|
|Intensify Summoning/SUM||Zombie Double|
|Abi-Dalzim's Horrid Wilting/ALT||Exchange/ALT|
|Bone Blade/ALT,EVO||Homunculus Shield/EVO|
|Death Link||Shadow Form|
|Death Spider/ALT||Undead Servants/ALT|
|Immunity to Undeath/ABJ,ALT||Wail of the Banshee|