|Greater Power of Harn,
Glory, and Courage|
|Requirements:||WIS: 13 and STR: 16|
|+5% xp bonus for 1 score 16+; +10% xp bonus for both
STR & WIS 16+|
|Major Spheres:||All, Charm,
Chaos, Combat, Healing, Protection, Travelers, War|
Divination, Guardian, Summoning, Sun, and Weather|
|Magic Items:||As priests and
- Turn undead.
- At 1st level, weapon of choice empowered with a non-magial +1 "To Hit"
and +1 "Damage".
- At 2nd level the priest can issue a war cry once/battle to receive +1 "To
Hit" per two levels of experience (+10 "To Hit" maximum at 20th-level) or he
may distribute his bonuses to allies hearing his cry.
- At 3rd level the priest is immune to the effects of fear spells.
- At 5th level the weapon of choice gains an additional non-magical +1 "To
Hit" and "Damage" (for a +2 "To Hit" & "Damage" total) with the ability to
locate weapon (as locate object with no range limit).
- At 9th level granted use of Sarajin's
Instant Army 1/3 levels per week.
|Priests of Sarajin do not refer
their standing within the Circles of Hierarchy as do other priesthoods, instead
they use specific titles as follows: Axeholder (1st Circle), Axeweilder (2nd
Circle), Axemaster (3rd Circle), Chief Axemaster (4th Circle), High Axemaster (5th
Circle), Grand Axeman (6th Circle), and The Axe of Sarajin (7th Circle). Due to
the often nomadic tendencies of warriors & warrior/priests there is no recognized
churchhead greater than Chief Axemaster. Dwarven adherents recognize and obey a
chain up to a Grand Axemen (which is the highest level currently held). High
level roaming priests are often simply revered as "saint" heroes. To signify
priestly standings within the church, a permanent enchanted "tattoo" of one of
Sarajin's symbols is magically placed on the priest's forearms.|
|These priests gain the weapon
proficiency of tight axe group for one proficiency slot (instead of two). This
proficiency includes the following weapons; hand axe, throwing axe, battle axe,
two-handed battle axe (see Dwarf handbook for stats), and the bardiche (dwarven
priests of Sarajin can't use the bardiche due to its size). The nonweapon
proficiencies of religion, blindfighting, reading/writing, etiquette are free as
|For most, religion is a matter
of everyday life and almost taken for granted. There is very little in the way
of formal ritual. Sarajinians respect their myths and their clergy, but are not
overly reverent. History and religious myth are intertwined in eddas, the tales
of heroes, gods and the divine. Generations of skalds have embroidered the eddas
until little remains of the relatively mundane originals. Although skalds are
not generally priests, nonetheless they fill important roles in reinforcing the
worship of Sarajin. Skalds memorize, recite and embellish the eddas and are
consequently highly respected as the guardians of an essentially oral tradition.
|The two most important festivals
in the Sarajinian year both occur in the month of Kelen. The first is the Ilbengaad
Festival held from the tenth to the twelfth. Each year hundreds of pilgrims seek
the highest hill known to celebrate. Events consist of one day and night of
feasting and drinking, one day of semi-ritual combat, and one day of prayer and
recovery. The second is called Bjarri's Feast, a celebration that occurs between
the nineteenth and the twenty fifth of the month. This consists of seven feasts
during which eddas and tales are recited and sung in praise of Sarajin. These
feasts are generally hosted by the priesthood with donations from their local
congregations. They are as lavish as possible and also manage to include semi-ritual
combat. In all ritual combats there is a significant fatality rate among celebrants,
and those who die are deemed to go straight to Talagaad (Sarajin's ice castle in
the afterlife). Otherwise, homage is paid in song and devotion on the nearest hill
or mound after any large battle or campaign especially if valiant warriors are