Player Character - Priests


Sarajin's Symbol

King of the Icy Wind,
Lord of the Perilous Quest
and of the Bloody Axe,
Master of the Frosty Climes,
The Gray Slayer

Sarajin's Symbol
Greater Power of Harn, N/NSarajin's Ceremonial Robes
Portfolio:War, Battlelust, Glory, and Courage
Requirements:WIS: 13 and STR: 16
+5% xp bonus for 1 score 16+; +10% xp bonus for both STR & WIS 16+
Worshipper's Alignment:Any
Races Allowed:Any
Gender Allowed:Either
Weapons Allowed:Any
Armor Allowed:Any
Major Spheres:All, Charm, Chaos, Combat, Healing, Protection, Travelers, War
Minor Spheres:Creation, Divination, Guardian, Summoning, Sun, and Weather
Magic Items:As priests and fighters
  • Turn undead.

  • At 1st level, weapon of choice empowered with a non-magial +1 "To Hit" and +1 "Damage".

  • At 2nd level the priest can issue a war cry once/battle to receive +1 "To Hit" per two levels of experience (+10 "To Hit" maximum at 20th-level) or he may distribute his bonuses to allies hearing his cry.

  • At 3rd level the priest is immune to the effects of fear spells.

  • At 5th level the weapon of choice gains an additional non-magical +1 "To Hit" and "Damage" (for a +2 "To Hit" & "Damage" total) with the ability to locate weapon (as locate object with no range limit).

  • At 9th level granted use of Sarajin's Instant Army 1/3 levels per week.

Follower text
Priests of Sarajin do not refer their standing within the Circles of Hierarchy as do other priesthoods, instead they use specific titles as follows: Axeholder (1st Circle), Axeweilder (2nd Circle), Axemaster (3rd Circle), Chief Axemaster (4th Circle), High Axemaster (5th Circle), Grand Axeman (6th Circle), and The Axe of Sarajin (7th Circle). Due to the often nomadic tendencies of warriors & warrior/priests there is no recognized churchhead greater than Chief Axemaster. Dwarven adherents recognize and obey a chain up to a Grand Axemen (which is the highest level currently held). High level roaming priests are often simply revered as "saint" heroes. To signify priestly standings within the church, a permanent enchanted "tattoo" of one of Sarajin's symbols is magically placed on the priest's forearms.
These priests gain the weapon proficiency of tight axe group for one proficiency slot (instead of two). This proficiency includes the following weapons; hand axe, throwing axe, battle axe, two-handed battle axe (see Dwarf handbook for stats), and the bardiche (dwarven priests of Sarajin can't use the bardiche due to its size). The nonweapon proficiencies of religion, blindfighting, reading/writing, etiquette are free as an Axeholder.
For most, religion is a matter of everyday life and almost taken for granted. There is very little in the way of formal ritual. Sarajinians respect their myths and their clergy, but are not overly reverent. History and religious myth are intertwined in eddas, the tales of heroes, gods and the divine. Generations of skalds have embroidered the eddas until little remains of the relatively mundane originals. Although skalds are not generally priests, nonetheless they fill important roles in reinforcing the worship of Sarajin. Skalds memorize, recite and embellish the eddas and are consequently highly respected as the guardians of an essentially oral tradition.
The two most important festivals in the Sarajinian year both occur in the month of Kelen. The first is the Ilbengaad Festival held from the tenth to the twelfth. Each year hundreds of pilgrims seek the highest hill known to celebrate. Events consist of one day and night of feasting and drinking, one day of semi-ritual combat, and one day of prayer and recovery. The second is called Bjarri's Feast, a celebration that occurs between the nineteenth and the twenty fifth of the month. This consists of seven feasts during which eddas and tales are recited and sung in praise of Sarajin. These feasts are generally hosted by the priesthood with donations from their local congregations. They are as lavish as possible and also manage to include semi-ritual combat. In all ritual combats there is a significant fatality rate among celebrants, and those who die are deemed to go straight to Talagaad (Sarajin's ice castle in the afterlife). Otherwise, homage is paid in song and devotion on the nearest hill or mound after any large battle or campaign especially if valiant warriors are joining Sarajin.