Larani's Spiritual Missile (Invocation) |
Prayer initially granted to Sister Lean of Teale |
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Level: | 2 |
Sphere: | Combat |
Range: | 10 yards/level (up to weapon max) |
Components: | V, S, M |
Duration: | 3 rounds +1 round/level |
Casting Time: | 5 |
Area of Effect: | Special |
Saving Throw: | None |
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By calling upon his/her diety, the caster of
a spiritual missile spell brings into existance a field of force vaguely shaped
like an arrow (or spear, ax, dagger, hammer, etc.). As long as the caster
concentrates upon the weapon, it strikes at any opponent within range as desired.
The chance of a successful hit with this weapon is the same as the caster's normal
THAC0, +1 for every six levels of the caster. No modifiers are applied from the
caster's strength, but the bonus of the weapon is added. All other modifiers are
added (for example, rear attack, attack from higher ground, target's AC, and
Dex modifiers). |
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As soon as the caster ceases concentration, the
spiritual missile spell ends. A dispel magic spell that includes either the
caster or the weapon in its area of effect has a chance to dispel the spiritual
missile. |
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The material component of this spell is the normal
weapon of the type desired to be thrown. This weapon disappears when the spell is
cast. |
Sarajin's Breath (Invocation) |
Prayer initially granted to Thorolf Redbeard |
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Level: | 1 |
Sphere: | Combat, Elemental Water |
Range: | 10 yards +10 yards/level |
Components: | V, S, M |
Duration: | Instantaneous |
Casting Time: | 3 |
Area of Effect: | 1 Creature |
Saving Throw: | None |
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The use of Sarajin's Blast creates one missile
of super cold frost and ice, that is released from the priest's mouth. The priest
must roll to hit to strike the target, which must be within sight. For purposes of
this spell, the target only gains benefit from any dexterity bonuses and magical
protections (from armor, cloaks, rings, etc), not including the actual protective
value of the armor itself. For example, full platemail and shield would equal AC10,
but if the same person had a dexterity of 18 he would have AC 6. Damage inflicted
is 1d4 per 2 levels of the priest to a maximum of 5d4. Any remaining frost or ice
dissipates at the end of one round. |
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Protections from magic missile-like spells render
this spell ineffective. If a character with liquids (i.e. potions, oils, acids etc.)
is targeted, all such items need to make a separate saving throw versus cold or be
frozen for 1-8 rounds (if the container made a save versus crushing blow). |
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The material component for this spell is a tiny
miniature holy symbol that changes into the snowball after being thrown. |
Flash Stone (Enchantment, Invocation) |
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Level: | 2 |
Sphere: | Combat |
Range: | 1 yard |
Components: | V, S, M |
Duration: | 1 week or Until Discharged |
Casting Time: | 1 hour/HD Charged |
Area of Effect: | Special |
Saving Throw: | Half |
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Flash stone charges a fist sized stone
with explosive magicks. The priest must throw the stone at his intended target
(using his priest THAC0), trigger via a command word, or trigger via touch. The
stone explodes with concussive force that deals 1d6 hit points of damage per level.
At second-level and beyond the caster may enchant multiple stones dividing his
allotment of Hit Dice damage between the stones. Each Hit Die charged takes 1
hour casting time. For example, a 3rd-level priest could charge 1 stone for 3
hours with a 3 HD charge, 1 1 HD and 1 2 HD taking 1 hour for the first and 2
hours for the second, or 3 1 HD stones taking 1 hour each. |
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Upon detonation, all within a 10 foot radius
must save versus spells for half damage. The maximum damage caused by this spell
is 10d6 damage in any case. |
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The material component of this spell is a
fist-sized plate-like stone that is polished on both sides. The stone may be of
any stone material of the desired shape is destroyed in the casting. |
Sarajin's Instant Army (Summoning) |
Prayer initially granted to Thorolf Redbeard |
|
Level: | 5 |
Sphere: | War |
Range: | 0 |
Components: | V, S, (M) |
Duration: | 1 turn +1 round/level |
Casting Time: | 5 |
Area of Effect: | 50 yard radius |
Saving Throw: | None |
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This prayer brings into effect a number of
semi-corporeal duplicates of the casting priest that move about to attack the
caster's foes independently. These duplicates seem to step out of the priest's
own body and move through friendly beings to engage in melee with enemies of
the priesthood to the maximum area of effect. The caster can direct the army
(as a whole) to attack the goblins, defend the party, protect the mage, etc.,
but not command individual warriors. Also the warriors will do nothing other
than attack or defend (that is, they will not fetch a potion, open a door,
read a scroll, etc.). |
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The number of duplicates is one less than
the level of the caster (for example, a 9th-level priest would be able to
summon eight duplicates). These duplicates have 20 hitpoints and Armor Class
8 (or as the caster), as well as all the physical attributes, combat skills,
alignment, and the THAC0 of the caster. The warriors wear and wield nonmagical
versions of the items used by the priest at the time of the casting (no other
items may be employed). For example, if the priest is wearing full plate, +3
and wielding a Mace of Disruption, then the images all wear nonmagical full
plate and wield maces. If the priest is not proficient with the weapon he is
using when the spell is cast, all duplicates will suffer the same non-proficiency
penalty as well. In any event all weapons and armor of the army vanish when
they are slain (or the power expires). |
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The warriors are semi-corporal and their
attacks may reach into the Ethereal plane as they may be attacked from such planes
in turn. They are immune to the effects of illusions, psionics, and charm spells.
The use of this spell against creatures of less than 2 Hit Dice is viewed as weak
and cowardly by Sarajin. |
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The priest temporarily sacrifices one HD until
the spell subsides, whereupon this damage is restored. In the event that the warriors
are slain, the hitpoints are truely sacrificed and must heal normally or by healing
spells from another priest (no healing spells cast by the caster can remove this
damage). If the caster is slain, all remaining duplicates immediately attack the
priest's slayer, until the images are in turn slain (or until the end of the spell
duration ). If the slayer moves beyond the area of effect, all images pursue to the
spell's area of effect limit then vanish. |
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The material components for the spell version are
silver "toy soldiers" worth no less than 1 crown each, made by the priest in his own
image. Each soldier is reusable so long as its warrior is not slain. The priest of
Sarajin can have no more than twice his level in "toy soldiers" made or in his
possession at any one time. No material components are required for the use of the
granted power. |
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In addition to being a spell grantable to priests
of Sarajin, this spell is also a power granted to priests of the Fourth Circle (on
extremely rare occasions Third Circle priests). This granted power is usable 1 time
per three levels of the caster per week upon attaining 9th-level. No more than one
use of this power may be utilized at one time no matter how many uses are allowed
per week. |