The Feägurthian Shek P'var

The J'morvi

J'morvi tend to be flashy, explosive individuals in brightly colored robes and styles and fashions that appear foreign at best, outlandish at worse. Their spells center around summoning or bringing into being help from elsewhere, so they tend to treat everyone and everything as a potential hireling or ally. This often makes them seem overly friendly and fawning around the powerful. At worst, they are overbearing and insulting to those less powerful than themselves.

J'morvi can afford to be loners, because for them help and friends are usually no more than a few spells away. They tend to be willing to take chances, whether it is plumbing into the depths in search of treasure or insulting a large (and obviously non-magical) barbarian.

A J'morvi's dress usually makes a statement- "Hey, I'm a mage and a pretty damn good one, too." Bright colors, numerous gems and rings, and outlandish styles are common.

J'morvi tend to like all other wizards as a group, though they hold grudges against particular individuals who have slighted them in some manner. They don't have much need for Savoryans because the only information they really need, they cannot ask for without risking their strength.

This shek p'var begin to feel a compelling, supernatural, instinctual call from beyond known to them as "The Call" upon nearing tenth level. Before eleventh level, they hear The Call but do not possess the spells to properly respond. They know that no J'morvi have ever returned from answering the summons and thus fear it greatly. They have no divination spell capability strong enough to discover the origin, and will not reveal any weakness to a non-J'morvi. J'morvi can resist the call, unless they are overly fatigued (with less than 10% spell points remaining). Then they must save versus fear and save versus spells.

A successful save versus fear means the J'morvi temporarily overcomes his fear of the summons and may cast spells to prevent him from answering The Call. Failure means the mage, is overcome by the fear as per the spell (no save) for 1 hour/highest spell level the J'morvi could normally cast. A successful second save means the mage resists answering the summons.

Note: Not all J'morvi are spellcasters. Sages, librarians, contributors, honorary members, scribes, as well as others may hold titles. There is no Virana of this shek p'var and several Shenava. Only spellcasters suffer the side effects.

J'morvi Spells

Note spells listed in BOLD type are closed spells, which only a J'morvi may legally know and cast. New spells created in the conjuration/summoning arena become providence of the J'morvi by Petition 179. Also, spells that also belong to other shek p'vars cannot be closed, the only exception to this is Odivshe spells (because their chantries are outlawed).

1st Level

Conjure Spell ComponentOtiluke's Bubbling Buoyancy
CopySummon Undead/NECSleep
Find FamiliarUnseen Servant

2nd Level

Agra's Ambush/CHMOtiluke's Boiling Oil Bath/INV
Choke/NECPower Word: Sleep
GlitterdustQuimby's Enchanting Gourmet
Melf's Acid ArrowSummon Swarm
Nystul's Crystal Dagger/EVO

3rd Level

Fire PhantomPhantom Steed/PHM
Flame ArrowSepia Snake Sigil
Ghost ArmorSerrel's Guardian
Monster Summoning ISnapping Teeth/ALT
Nystul's Crystal Dirk/EVOSummon Familiar
Nystul's Radiant Baton/INVWatery Double/ENC
Pain Touch/DIV

4th Level

Acid BoltHalo of Eyes/ABJ
Arnvid's Unseen LimbMonster Summoning II
Caligarde's ClawMordenkainen's Faithful Phantom Shield-Maidens
Drawmij's Handy TimepieceNystul's Grue Conjuration
Drawmij's Instant Exit/ALTRecharge/INV,ENC
Drawmij's Tool BoxSummon Lycanthrope
DuplicateWall of Ice
Evard's Black TentaclesWall of Sand

5th Level

Conjure ElementalMordenkainen's Faithful Phantom Defenders
Fire StonesNystul's Radiant Arch
Khazid's Procurement/DIVSummon Shadow/NEC
Leomund's Secret Chest/ALTWall of Bones/NEC
Monster Summoning IIIWall of Iron
Mordenkainen's Faithful HoundWall of Stone

6th Level

Conjure AnimalsPhantom Tentacles/ALT
EnsnarementPower Word, Silence
Forest's Fiery ConstrictorPrismatic Eye
Indefinitecy/ENCSerrel's Confining Sphere/EVO
Monster Summoning IVSummon Spider
Mordenkainen's Faithful Guardian

7th Level

Drawmij's Instant SummonsMordenkainen's Magnificent Mansion/ALT
Intensify Summoning/NECPower Word, Stun
Limited Wish/INVPrismatic Spray
Monster Summoning V

8th Level

MazePrismatic Wall
Monster Summoning VISymbol
Power Word, BlindTrap the Soul

9th Level

Black Blade of Disaster/EVOPower Word, Kill
GatePrismatic Sphere/ABJ
Monster Summoning VIIWish