World of Feägurth
Character Submittal Page



These character generations are tailored to the World of Feägurth campaign setting. All questions correspond to the character outline. These guidelines are tailored to generating a character with minimal DM presence. Some details will only be generated by the DM.






Player Info

Player's Name:
Note: Your real name is not necessary, but I like to know who I am dealing with. Also, it provides protection from possible disclosure of player info to the wrong person.
Email Address:
Note: Your email address is vital to verify or discuss proposed character options.
IRC Nick:
Note: When participating in an IRC game on DAL Net, knowing your usual IRC nick allows me to post your earned experience points as a memo on their servers.
Enter password:
Note: The password is for a tad tighter security when sending character updates, changes, etc.



Character Info

Character's Name:
Note: Your character's name can be very important. If you choose a name that can be criticized, make sure you can handle the ribbing. Taking a name from a novel or history is an excellent way to ensure you are harassed (by the players and maybe the DM). Official titles will be added by the DM as necessary.



Alignment: Tendencies:
Note: I do not "look over your shoulder" to make sure you are playing your alignment, but if you are not you will not receive any bonus experience points for player your character well. So, choose it carefully. The tendency box is to further modify the alignment that you will be playing. The modifier can only alter one aspect of your base alignment. I am lenient on some alignment rules, but ask before you commit to one. Good alignments are always preferable.



Race: Race Notes:
Note: Any unusual races can cause unforseen problems (which the DM is not obligated to help the player with). If you are not up to the challenge of such a race, please do not choose one of them. For example, non-human races are not very welcome in cities and definitely would not be taken seriously as a shek p'var of any type.



Ability Scores: All scores will be modified from an "8" base. 36 points are then added to adjust the scores as necessary for the class you wish. All scores must meet racial minimums and maximums. No scores may be lowered below the "8" base, but they may end up lower than the "8" base after racial adjustments. Racial modifiers may be applied, but are not required as they could be adjusted out. Warrior percentile strength scores will be rolled by the DM (best of 3 rolls) and may be modified +10% per one point used. No scores over 19 (unless DM given or racially modified). No "burning" is allowed.
Strength: S&P Modifier:
Dexterity: S&P Modifier:
Constitution: S&P Modifier:
Intelligence: S&P Modifier:
Wisdom: S&P Modifier:
Charisma: S&P Modifier:



Class: S&P Modifier:
Class Notes:
Note: Unusual classes or non-standard combinations must be cleared with the DM first. Normal multi-class combinations are also legal, but should be checked also. As some world mechanics may prevent certain combinations.



Kit:

Submit a kit
Kit Notes:
Note: Kits are not mandatory, but can help some people further define their characters. Kit restrictions will be adhered to. If you can't take the penalty, don't take the kit. The kits listed are general kits, class or even race specific kits can be chosen as well.



Non-Weapon Proficiency:
Name
Ability Check
Slots Required
Class Skill



Name
Ability Check
Slots Required
Class Skill



Name
Ability Check
Slots Required
Class Skill



Name
Ability Check
Slots Required
Class Skill



Name
Ability Check
Slots Required
Class Skill



Note: New Non-weapon skills may be chosen, but all relevant data must be included in the Player Notes section at the bottom of this form (and is subject to DM approval/modification).



Weapon Proficiency:
Name
Slots Required

Name
Slots Required

Name
Slots Required

Name
Slots Required

Name
Slots Required

Note: Weapon groups may be listed instead of individual weapons. Weapon attack styles can be listed as either weapon or non-weapon skills.



Final
Player Notes:



           
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