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Player Info |
Player's Name: | |
Note: | Your real name is not necessary,
but I like to know who I am dealing with. Also, it provides protection from
possible disclosure of player info to the wrong person. |
Email Address: |
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Note: | Your email address is
vital to verify or discuss proposed character options. |
IRC Nick: | |
Note: | When participating in an IRC
game on DAL Net, knowing your
usual IRC nick allows me to post your earned experience points as a memo on their
servers. |
Enter password: | |
Note: | The password is for a tad
tighter security when sending character updates, changes, etc. |
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Character Info |
Character's Name: | |
Note: | Your character's name
can be very important. If you choose a name that can be criticized, make sure
you can handle the ribbing. Taking a name from a novel or history is an
excellent way to ensure you are harassed (by the players and maybe the DM).
Official titles will be added by the DM as necessary. |
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Alignment: | |
Tendencies: | |
Note: | I do not "look over
your shoulder" to make sure you are playing your alignment, but if you are
not you will not receive any bonus experience points for player your character well.
So, choose it carefully. The tendency box is to further modify the alignment that
you will be playing. The modifier can only alter one aspect of your base alignment.
I am lenient on some alignment rules, but ask before you commit to one. Good
alignments are always preferable. |
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Race: | |
Race Notes: | |
Note: | Any unusual races
can cause unforseen problems (which the DM is not obligated to help the player
with). If you are not up to the challenge of such a race, please do not choose
one of them. For example, non-human races are not very welcome in cities and
definitely would not be taken seriously as a shek p'var of any type. |
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Ability Scores: All scores will be modified
from an "8" base. 36 points are then added to adjust the scores as
necessary for the class you wish. All scores must meet racial minimums and
maximums. No scores may be lowered below the "8" base, but they may
end up lower than the "8" base after racial adjustments. Racial modifiers
may be applied, but are not required as they could be adjusted out. Warrior
percentile strength scores will be rolled by the DM (best of 3 rolls) and may be
modified +10% per one point used. No scores over 19 (unless DM given or racially
modified). No "burning" is allowed.
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Strength: | |
S&P Modifier: | |
Dexterity: | |
S&P Modifier: | |
Constitution: | |
S&P Modifier: | |
Intelligence: | |
S&P Modifier: | |
Wisdom: | |
S&P Modifier: | |
Charisma: | |
S&P Modifier: | |
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Class: | |
S&P Modifier: | |
Class Notes: | |
Note: | Unusual classes or
non-standard combinations must be cleared with the DM first. Normal multi-class
combinations are also legal, but should be checked also. As some world
mechanics may prevent certain combinations. |
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Kit: |
Submit a kit |
Kit Notes: |
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Note: | Kits are not mandatory,
but can help some people further define their characters. Kit restrictions will
be adhered to. If you can't take the penalty, don't take the kit. The kits
listed are general kits, class or even race specific kits
can be chosen as well. |
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Non-Weapon Proficiency:
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Name Ability Check Slots Required Class Skill |
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Name Ability Check Slots Required Class Skill |
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Name Ability Check Slots Required Class Skill |
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Name Ability Check Slots Required Class Skill |
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Name Ability Check Slots Required Class Skill |
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Note: | New Non-weapon skills
may be chosen, but all relevant data must be included in the Player Notes
section at the bottom of this form (and is subject to DM approval/modification). |
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Weapon Proficiency:
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Name Slots Required |
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Name Slots Required |
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Name Slots Required |
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Name Slots Required |
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Name Slots Required |
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Note: | Weapon groups may be
listed instead of individual weapons. Weapon attack styles can be listed
as either weapon or non-weapon skills. |
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Final Player Notes: | |
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