Jenzig are shek p'var who specialize in invocation and evocation magicks. In Hârn, invocation is that power which is derived from the natural elements (air, earth, fire, & water) while evocation is that undefinable force of magic. Jenzig effectively get something for nothing by transforming magical energies into immediate effects. This trait follows through into their profession as a whole. They tend to be mercantile, greedy, acquisitive, and always looking for the easiest way to accomplish a task.
They are as self-confident as the Fyvorians, and more willing to let it be known. Their main stock in trade are destructive spells such as magic missile, fireball, and lightning bolt, and most have no qualms about using them. Indeed, they have taken this one step further. They have been granted a petition (Petition 179) from Virana Tovin (the New Melderyni Master of the Esoteric Arts) to allow each school to determine which of their spells are to be open (accessible to any) and which are to be closed (accessibile to only those within the school). Some chantries circumvent this, by allowing shek p'var to belong to multiple chantries. Not only do Jenzig not allow this, but they prosecute to the letter of the law (which is normally death). To further ensure this policy is enforced, all Jenzig encode their spellbooks against theft. In short, Jenzig have cornered the market on invocation/evocation spells. Another mage can research a Jenzig spell, but all reference materials to such spells have (under the same law) been since moved to Jenzig cantries.
They are smart enough to invest in sufficient protective devices for themselves (rings of fire protection are common among the flame-flinging set) but often do not consider their unprotected brethren when casting spells.
Jenzig like bright solid colors like reds, yellows, whites, and blues. The tenants of their society dictates that they wear the emblasson of the Jenzig clearly visible on their clothing. Even were this not the case, only the truely blind cannot see them for what they are. They enjoy jewelry and rings but not to the extremes of J'morvi or Fyvorians. They will often (though not always) carry a dagger or staff, which may or may not be magical.
Jenzig have a good relationship with other shek p'var- actually, Jenzig don't really worry about other schools of thought. Other shek p'var's spells are pretty interesting, in particular, the conjuration and enchantment spells that they cannot use. But nothing matches the sheer energy and power of a lightning bolt, so why be jealous.
The school of invocation/evocation attracts the most serious-minded, intense, and determined shek p'var. Most are single-mindedly determined to the mastery of their craft. Jenzig of good alignment devote themselves to using their skills to promote goodness and eliminate evil, willing to sacrifice their lives if necessary. For evil-aligned Jenzig, the magic of invocation is the key to their ascendancy; to them, good is weakness and evil is strength. Because shek p'var of this school are men and women of philosophies, evil Jenzig are rare, but tend to sell their services to the highest bidder more often than not. Jenzig are less likely to be found removed from large cities (and consequently money).
Depending upon the number of Jenzig, a group of Jenzig may be called a spark, ember, or flame. A hyped or highly specialized Jenzig may be referred to as a "Pyro".
All Jenzig must use a special consecrated ceremonial dagger (an athame) in order to cast their spells (without the dagger all spell casting is hindered). If lost, the ceremony to replace the dagger takes 12 hours and a new dagger of at least 100d (that must never have spilled blood prior to the ceremony). All spell casting without the athame causes spell checks to be at -8 on the die.
Note: Not all Jenzig are spellcasters. Sages, librarians, contributors, honorary members, scribes, as well as others may hold titles. There is no Virana of this shek p'var and several Shenava. Only spellcasters suffer the side effects.
Jenzig Spells
Note spells listed in BOLD type are closed spells, which only Jenzig may legally know and cast. New spells created in the invocation/evocation arena become providence of the Jenzig by Petition 179 (explained above). Also, spells that also belong to other shek p'vars cannot be closed, the only exception to this is Odivshe spells (because their chantries are outlawed).
1st Level | |
---|---|
Alarm/ABJ | Move Sand |
Bigby's Bookworm Bane | Nystul's Flash |
Bigby's Feeling Fingers | Otiluke's Smoky Sphere |
Chromatic Orb/ALT | Sand Jambiya |
Consecrate Athame | Shield |
Disarm | Slingstar/ALT |
Fire Burst/ALT | Snilloc's Snowball |
Flare | Tenser's Floating Disc |
Gemidan's Icicle | Trembling Horn/ILL |
Lightning Bug | Wall of Fog |
Magic Missile | |
2nd Level | |
Agannazar's Scorcher | Ice Knife |
Battering Ram | Net |
Bigby's Dexterous Digits | Nystul's Blackmote |
Bigby's Silencing Hand/ENC | Nystul's Blazing Beam |
Blastbones/NEC | Nystul's Crystal Dagger/CON |
Circle | Otiluke's Boiling Oil |
Combust | Bath/CON |
Decastave | Shark Bolt |
Drawmij's Adventurer's Luck | Skeletal Hands/NEC |
Dust Curtain | Skyhook |
Firestaff | Smokescreen |
Flame Dagger | Snilloc's Snowball Swarm |
Flaming Sphere | Stairway |
Flash | Stinking Cloud |
Flying Fist | Sundazzle |
Forcewave/ABJ | Web |
Gemidan's Paralytic Missile/NEC | |
3rd Level | |
Augmentation I | Nystul's Crystal Dirk/CON |
Bigby's Pugnacious Pugilist | Nystul's Expeditious Fire Extinguisher |
Charnox's Charged Particle Net | Nystul's Radiant Baton/SUM |
Charnox's Flaming Force Bridge Engineer | Otiluke's Acid Cloud |
Drawmij's Marvelous Shield | Otiluke's Force Umbrella |
Fireball | Sand Sword |
Hissing Sand | Skulltrap/NEC |
Invisible Mail/ABJ | Steam Blast |
Lightning Bolt | Sunscorch |
Melf's Minute Meteors/ALT | Whip of Pain |
Mellix's Fire Mouth/ALT | |
4th Level | |
Bigby's Battering Gauntlet | Otiluke's Dispelling Screen/ABJ |
Bigby's Construction Crew | Otiluke's Resilient Sphere/ALT |
Bigby's Force Sculpture | Otiluke's Steaming Sphere |
Blacksphere/ABJ | Recharge/SUM,ENC |
Dig | Sandcone |
Divination Enhancement | Shatterhull |
Fire Aura/ABJ | Shout |
Fire Shield/ALT | Spark Burst |
Fire Trap/ABJ | Spectral Wings |
Geirdorn's Grappling Grasp | Sunfire |
Hailcone | Sunwarp/ILL |
Ice Storm | Thunder Staff |
Khelben's Magic Missile | Thunderlance |
Laeral's Aqueous Column/ALT | Wall of Fire |
Mordenkainen's Celerity/ALT | Wall of Ice |
Mordenkainen's Electric Arc | Watchware |
Nystul's Blacklight Burst | Wind Breath |
Nystul's Lightburst | |
5th Level | |
Bigby's Fantastic Fencers | Move Dune |
Bigby's Interposing Hand | Otiluke's Electrical Screen |
Bigby's Strangling Grip | Otiluke's Polar Screen |
Bigby's Superior Force Sculpture | Otiluke's Radiant Screen |
Cloudkill | Presper's Moonbow |
Cone of Cold | Sending |
Death Smoke | Shield of Winds |
Desecrate Athame | Shipshock |
Desert Fist | Shroud of Flame |
Dream/ILL,PHM | Snilloc's Major Missile |
Fallion's Fabulous Fireball | Stone Drill |
Fellblade/ABJ,NEC | Wall of Force |
Leomund's Lamentable Belaborment/CHM | Water Blast |
6th Level | |
Augmentation II | Otiluke's Diamond Screen |
Bigby's Besieging Bolt | Otiluke's Excruciating Screen |
Bigby's Forceful Hand | Otiluke's Freezing Sphere/ALT |
Blade of Doom | Otiluke's Orb of Containment |
Chain Lightning | Prismatic Eye/SUM |
Command Water Spirits | Sand Shroud |
Contingency | Serrel's Confining Sphere/SUM |
Death Fog | Shadow Guantlet/ILL,PHM |
Enchant an Item/ENC | Summon Wind Dragons |
Guards and Wards/ALT,ENC | Tenser's Transformation/ALT |
7th Level | |
Acid Storm | Limited Wish/SUM |
Bigby's Grasping Hand | Malec-Keth's Flame Fist |
Bone Javelin/ALT | Mordenkainen's Sword |
Create Soundstaff/ENC | Otiluke's Death Screen/ALT |
Delayed Blast Fireball | Otiluke's Fire and Ice |
Flame Chase | Otiluke's Siege Sphere |
Forcecage | Spectral Guard |
Hatch the Stone from the Egg/ALT,ENC | Sun Stone |
Khelben's Warding Whip/ABJ | |
8th Level | |
Airball | Great Shout |
Avissar's Flaming Weapon | Fire Storm |
Bigby's Clenched Fist | Gunther's Kaleidoscopic Strike |
Bigby's Most Excellent Force Sculpture | Homunculus Shield/NEC |
Binding/ENC | Incendiary Cloud/ALT |
Blackstaff/ALT | Otiluke's Telekinetic Sphere/ALT |
Bone Blade/ALT,NEC | River of Sand |
Demand/CHM | Sunburst |
9th Level | |
Astral Spell | Elminister's Evasion |
Bigby's Crushing Hand | Energy Drain/NEC |
Black Blade of Disaster/CON | Hellfire |
Chain Contingency | Meteor Swarm |
Conflagration/NEC | Mylsibis' Arcane Contention/ENC,ILL,PHM |
Elemental Aura/ABJ | Windwar |